Author Topic: Appraisal companion effect?  (Read 530 times)

Legacy_AtotehZ

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Appraisal companion effect?
« on: November 02, 2013, 09:55:54 am »


               Hey guys,

Will/can I use appraisal with my companions?

I am making a character and wasting points on appraisal which is not a class skill would be unfortunate.

If I have a companion with me that has the appraisal skill will the merchant give the discount? Provided I win the roll ofc.

Can they even learn it?

I hope you can help me.
               
               

               
            

Legacy_Elhanan

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Appraisal companion effect?
« Reply #1 on: November 02, 2013, 12:17:06 pm »


               AFAIK, it does not affect Companions, but will help in purchasing their equipment depending upon the mod. In my experience, an Appraisal of +5-10 is usually plenty for most mods; +20 for most servers.

See here for more info:

http://nwn.wikia.com/wiki/Appraise
               
               

               


                     Modifié par Elhanan, 02 novembre 2013 - 12:17 .
                     
                  


            

Legacy_MagicalMaster

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Appraisal companion effect?
« Reply #2 on: November 02, 2013, 03:12:26 pm »


               By default, only the PC's Appraise matters.   The usefulness of Appraise tends to vary from module to module -- and if it's really useful then more of it is always good.

The only time Appraise isn't useful, really, is when a module showers you with gold and items and you can't possibly spend all the gold you get on new stuff.  If you're ever in a situation where you go "I want to buy X, Y, and Z but egads they each cost more than all the gold I have!" then Appraise is very useful.
               
               

               
            

Legacy_AtotehZ

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Appraisal companion effect?
« Reply #3 on: November 03, 2013, 02:10:19 am »


               

Elhanan wrote...

AFAIK, it does not affect Companions, but
will help in purchasing their equipment depending upon the mod. In my
experience, an Appraisal of +5-10 is usually plenty for most mods; +20
for most servers.

See here for more info:

http://nwn.wikia.com/wiki/Appraise


I'm not sure what you're talking about with mods, I'm playing the
original game. I have added a few things like "silent pixie" and some additional portraits, but that's it.

So it's not like I can make them learn appraise then? As far as I can see they only level up in their default primary stats.

To MagicalMaster:
I dont know if by module you mean expansion :S

What you are saying is that the game will only recognize the appraisal stat I find at my character sheet and nothing else? For some reason my character has 4 in appraisal but I didn't put any points in it... why is that?
               
               

               


                     Modifié par AtotehZ, 03 novembre 2013 - 02:16 .
                     
                  


            

Legacy_Elhanan

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Appraisal companion effect?
« Reply #4 on: November 03, 2013, 02:38:11 am »


               

AtotehZ wrote...

I'm not sure what you're talking about with mods, I'm playing the
original game. I have added a few things like "silent pixie" and some additional portraits, but that's it.

So it's not like I can make them learn appraise then? As far as I can see they only level up in their default primary stats.

To MagicalMaster:
I dont know if by module you mean expansion :S

What you are saying is that the game will only recognize the appraisal stat I find at my character sheet and nothing else? For some reason my character has 4 in appraisal but I didn't put any points in it... why is that?


Appraisal is based on INT, I believe. Thus if you have 18 INT, you will have a +4 bonus to Appraisal.

As mentioned in the link, this Skill will help most in the expansions of SoU and HotU; not so much in the OC. It also helps in Modules that are created by Players that can be added to the game, as long as these mods are developed with Appraisal being used.

See here for more info:

http://www.neverwinternights.info/
               
               

               


                     Modifié par Elhanan, 03 novembre 2013 - 02:39 .
                     
                  


            

Legacy_MagicalMaster

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Appraisal companion effect?
« Reply #5 on: November 03, 2013, 02:48:40 am »


               

AtotehZ wrote...

I'm not sure what you're talking about with mods, I'm playing the
original game. I have added a few things like "silent pixie" and some additional portraits, but that's it.


Mod is short for module.  Every time you play NWN, you're playing in a module.  If you're playing the original campaign Chapter 1, you're playing the module for Chapter 1.  If you're playing HotU Chapter 2, you're playing the module for HotU Chapter 2.  Thus there are 13 official modules (7 for the original campaign, 3 for SoU, and 3 for HotU).

However, there are literally *HUNDREDS* of user made module with dozens of full fledged campaigns better than the Bioware ones.  More information about what a module is here: http://nwn.wikia.com/wiki/Module

In particular, I would strongly suggest you start with this module after you're done with the official campaigns: http://nwvault.ign.c....detail&id=3920

That, in my opinion, is the best general campaign on the Vault (where you can download thousands of free modules).  Some other campaigns are better at specific things or specific characters but the Aielund Saga is the best overall.  There are several others nearly as good (keep in mind these are ALL far better than ANY of the official campaigns) and hundreds more at least as good as Bioware's modules.

AtotehZ wrote...

So it's not like I can make them learn appraise then? As far as I can see they only level up in their default primary stats.


No, you cannot directly control anyone's skills when they level up but your own.  In other modules you can sometimes tell henchmen to focus on certain classes but that is it.

AtotehZ wrote...

I dont know if by module you mean expansion :S


Nope, but the expansions are modules '<img'>  Everything is a module and the official campaigns are just the beginning.

AtotehZ wrote...

What you are saying is that the game will only recognize the appraisal stat I find at my character sheet and nothing else? For some reason my character has 4 in appraisal but I didn't put any points in it... why is that?


You have an intelligence of 18-19 and thus an intelligence modifier of +4.  Appraise is based on intellect so you get 4 points in Appraise even without training.
               
               

               
            

Legacy_AtotehZ

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Appraisal companion effect?
« Reply #6 on: November 03, 2013, 04:26:39 am »


               I usually go for 18int with a new wizard(NWN), mage(BG). Simply because it is so important for my spellcasting. In NWN it also lets me choose more skills which is welcome, but not really necessary if you choose a familiar that covers the bases you are weak at as a mage.

In short, yes I have a modifier of 4 '<img'>

I still prefer Baldur's Gate over Neverwinter Nights, I might even buy the upcoming Baldur's Gate release in hopes of more online attention.

I've had 2 CD sets of BG and BG2 + expansions, all of them destroyed. Now it's digital, yay!
               
               

               


                     Modifié par AtotehZ, 03 novembre 2013 - 04:28 .
                     
                  


            

Legacy_AndarianTD

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Appraisal companion effect?
« Reply #7 on: November 03, 2013, 04:56:55 am »


               In the OCs (Original Campaigns), only the PC's appraise skill counts. So your answer to the original question is no.

As Magical Master said, there are many hundreds of excellent NWN mods. The same holds true for most of them: only the PC's appraise skill counts.

All of this has to do with the way the default store open scripts are implemented in the base game. Most mods just use the default system, so they don't change this. A few of them do, but the modder has to intentionally change the store open dialogs and scripts to make that happen.

The appraise skill is badly borked in the base game and should have been re-written. I actually did that for my own mods, and added a feature to allow the player to be able to choose to let a companion shop for them.