Author Topic: NWN Gamespy Server Replacement Project  (Read 11085 times)

Legacy_The Amethyst Dragon

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NWN Gamespy Server Replacement Project
« Reply #240 on: April 13, 2013, 10:28:30 am »


               virusman:

Looks like the plugin is running for me.  Haven't changed my hosts file back to how it used to be yet, but here's that first chunk of the nwnx_serverlist.txt log, which looks like is being updated every five minutes.

The "
* sendtoMstHook: Master server hostname resolved." looks like it's repeated after every 7th call to 199.193.152.27.


NWNX Serverlist Plugin (c) 2013 by virusman
Hooking: 6332b0
Hooked: 6c04d70
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook: Master server hostname resolved.
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121
* sendtoMstHook
* sendtoMstHook: call to 199.193.152.27, 5121

               
               

               


                     Modifié par The Amethyst Dragon, 13 avril 2013 - 09:29 .
                     
                  


            

Legacy_BelowTheBelt

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« Reply #241 on: May 23, 2013, 07:36:03 pm »


               Hey, so what's new on this front?  Is everything live and stable with the various options?

Thanks!
               
               

               
            

Legacy_virusman

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« Reply #242 on: May 30, 2013, 11:21:19 am »


               Yes. NWNX Serverlist can be considered stable.
               
               

               
            

Legacy_Lazarus Magni

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« Reply #243 on: June 01, 2013, 03:07:54 am »


               And does not seem to be causing server instability these days, despite my eariler concerns.

I must re-iterate my appreciation for all of the community's work in replacing built in functionality that is no more. Despite the fact that I may come off as an unappreciative jerk, what the community did (on so many levels, and in so many ways) to compensate for the loss of essential services (master server, and game spy, amoungst others) is a testimate to how much people care about this "community" project that is NWN 1. It's not common to see dozens of different programers working for free to ensure the longevity of a relic (an oldie but a goodie), not to mention the hundereds of single player and multiplayer developers, and thousands of players.

Cheers to you all.

Lazarus Magni
               
               

               
            

Legacy_Surek

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« Reply #244 on: June 02, 2013, 03:22:47 am »


               I apologize if this is the wrong place to put this; I was not sure where to put it.
I have been trying to get my server listed using SkywingvL & Virusman’s  app I have even edited the host files and I still can’t get my server listed. Does anyone have any  ideas on what else I could try?
               
               

               
            

Legacy_egbert

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« Reply #245 on: June 02, 2013, 07:50:20 am »


               AFAIK "announcement" happens only with the server extensions and the stand-alone servers (NWN and NWN2) - and as far as this thread goes everyone (with the exception of me) seems happy so... 8-(

If you use the client extensions you'll miss the "waiting for timeout" at least. You can also see and select the listed servers (near only PWs).

You can register your server manually on "NWNList Scry" (NWN and NWN2) after starting your game.
If you have a dynamic IP (as most) you have to register after every change, too.
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #246 on: June 02, 2013, 02:44:49 pm »


               

egbert wrote...
You can register your server manually on "NWNList Scry" (NWN and NWN2) after starting your game.
If you have a dynamic IP (as most) you have to register after every change, too.


Last i tested that did not work. Bug was reported, but then the action listings was also reported and it's also not fixed.

hosts file edit, or the nwnx plugin are the only released methods of updating the server, short of programmatically doing it via the Soap API.

( i sent a beta version of neverlauncher which can update the listing as well )
               
               

               
            

Legacy_Lazarus Magni

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« Reply #247 on: June 02, 2013, 06:21:38 pm »


               What I think both egbert, and pain are getting at is try joining your server using the nwnxc client plugin:

virusman wrote...

NWNCX 0.2.8
http://data.virusman...nwncx-0.2.8.rar

Fixed Gamespy chat feature, updated documentation


Or use the server side nwnx plugins (dlls):

virusman wrote...

Server plugins for automatic listing are now available.

Windows binary:
http://data.virusman...t-pre-win32.rar
Linux source:
https://github.com/v...tree/serverlist
Linux binary:
http://data.virusman...t-pre-linux.rar

Please note that this is a pre-release that has not been tested thoroughly. That said, your participation and feedback will help me make an official release sooner.


P.S. I didn't see these updates til just now. I was using nwnxc 2.7, and didn't notice the dll (I have been a bit busy working 50-70 hour weeks). Does anyone have any additional feedback on these most recent releases? I should prolly update the stickies.
               
               

               


                     Modifié par Lazarus Magni, 02 juin 2013 - 05:41 .
                     
                  


            

Legacy_egbert

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« Reply #248 on: June 02, 2013, 08:27:52 pm »


               I tried them all (NWN and NWN2, NWNCX 0.28 (also with the pre-serverlist.dll) and NWN2 Client Extension 1.0.0.24):

-> At now there is no game registration for the build-in-servers. <-

Both programmers plan to add it. (THX)

I would like that very much, but I don't know if it makes sense:
Bioware and Gamespy stopped this service(s) because of money...
Now Skywing runs the servers (THX again), means he pays the bill...
... honestly: How long would you do???
               
               

               
            

Legacy_painofdungeoneternal

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« Reply #249 on: June 02, 2013, 10:15:19 pm »


               Note that gamespy was going to charge a lot of money to keep it running, skywing in comparison is just paying hosting fees which is considerably less.

Skywing has been paying the bill for a long time ( for personal usage I am sure ) but unlike Bioware, he still cares about this game. I would think his is going to be around as long or longer than any other established site. I am not concerned about his site going down.

It might be good to get donations ( paypal or the like ), or just email skywing thanks to make sure he knows his supporting the game matters.

If there is an issue and he plans to quit, his software is open, it would just mean we'd need to change ip's and update versions in the various solutions, and host it somewhere else.
               
               

               
            

Legacy_Nikolai79

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« Reply #250 on: June 04, 2013, 06:22:21 pm »


               

henesua wrote...

Aelis Eine wrote...
Trouble is, any community fix is not going to have out of the box functionality. i.e. when a new player runs a fresh NWN install, they won't be able to see it. It's going to be a third party download, and if players are typically apprehensive of haks, they will be just as reluctant to downlaod a launcher or a custom NWNCX that points to a working server list or Xfire or anything else. That kills off a big source of new blood for PWs. But there's nothing that can be done about that I suppose '<img'> 


I agree with you which is why I suggested figuring out a way to raise donations and seek a partner with one or more of the parties still making money off of NWN.

This is an essential feature of NWN, a game which is still being sold, and yet the feature is not being supported. I think its just a matter of bringing this to the attention of the right people and get someone to take responsibility for the monthly bill for it.


i wonder how much a bill would be ? i only pay $22 a month for a 2 GB virtual Ubuntu server that runs Minecraft, MySQL, and Apache.
               
               

               
            

Legacy_Knight_Shield

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« Reply #251 on: June 05, 2013, 12:02:53 am »


               I dont want to advertise but I'm paying $50 a year with vps 2 gig.


https://123systems.net/
 

You can usually get a deal like this once in awhile.
               
               

               


                     Modifié par Knight_Shield, 04 juin 2013 - 11:04 .