Randomly going to post a build and ask what you guys think. I know there are a couple similar builds in the epic builds forum archives, but shrug yeah I had this build mostly developed before I even saw that site. This build is stongest in the epic levels, and awkward in the mid-teen range. I can't help but think that leveling this guy might be like reliving your adolescence....
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Race: Dwarf
classes: Wizard (4), Pale Master (10), Dwarven Defender (26)
Either take these straight as listed or delay the final Wizard level as much as possible for easier spell acquisition.
Alignment: Must be lawful from 14-40, and cannot be good before 14, otherwise free.
Abilities:
STR: 16 (28)
DEX: 14
CON: 17 (21)
WIS: 8
INT: 14
CHA: 6
First 4 ability bonuses into CON, rest into STR.
Character Feats by level:
1-6: Toughness + Dodge, and choose one of Combat Casting, Exotic Weapon Proficiency, Strong Soul, or Skill Focus: Spellcraft.
9-18: Blind-Fight, Knockdown, Improved Knockdown, in order of preference, with Weapon Focus at 15 or 18.
Epic Feats: Epic Prowess, Great Strength (VI)
DD Bonus Feats:
Epic Damage Reduction (III), Epic Weapon Focus.
Exact feat order won't be too critical beyond the Toughness and Dodge feats absolutely must be taken by level 12 to be there for DD to start and most of the others have BAB requirements pushing them into later levels.
Skills:
Spellcraft: 21 ranks. Start at level 1, max until the final PM level, mop up in the higher epic levels.
Taunt: 21 ranks. Start at level 1, max all the way.
Listen: 43 ranks. Start at level 5 (first PM), max through end.
Discipline: 43 ranks. Start at level 15 (first DD), max through end.
Listen was chosen specifically to synch with Blind-Fight; it might not be as important overall however, so some of those skill points could be redistributed. Taunt helps minutely make up for the lower BAB.
This leaves 19 ranks left by default, for either earlier Discipline (eat them as cross-class ranks to get it earlier), Concentration (spellcasting, Taunt resist, should get Combat Casting), Heal (even harder for poison/disease to stick), or Tumble (steal a Listen rank for better AC). I would probably go Concentration route myself.... Protection From Elements is very useful for this guy.
Max HP: 646
Saves (Fort/Will/Ref): 28/25/18
Bonus vs: Spells +6, Traps +1, Poison +2
Note: These assume no Spellcraft, INT, or other bonus in effect and is not considering the variable 1-6 feat choice.
AB: +36 favored melee, +26 ranged, +1 vs goblins or orcs
AC: 18 naked, 28 mundane plate/tower shield.
DR: 27/-
Immunities: Critical Hits, Sneak Attacks, Stun, Hold, Paralyzation.
Weapon Focus: I advise Halberd, to bypass at least some damage immunities and resists while getting the 2H STR bonus. Morningstar if you want a shield.... Which if you do get a shield, a Chaos Shield might be the best option. Otherwise, some might prefer to choose the biggest weapon available and stick with that. Either way works. If enchanted, max out your enhancement and maybe get some energy damage.
Gear: Improved Evasion and Energy Resist/Immunity preferred above all else, especially if you can actually find resist against Magic damage. Universal Saves and immunities against effects stand next in line. Prefer Dodge and Deflect AC over armor/natural armor to protect against touch attacks.
Pros: Ridiculous against mundane martial opponents, melee or ranged. It would take a dedicated build (like fighter/ranger or pally/cot/monk), awesome equipment, and/or an epic Shifter form to do enough raw physical damage to hurt him. Weapon masters and assassins are crippled against this guy, at a minimum. If such cannon fodder is your enemy, you might as well charge them in the buff for all the good it'll do them.
Cons: Spellcasters can often get him through his weakened Reflex save, and anyone with a flaming sword can almost ignore his DR. Granted, if he can get his hand on one single scroll of Protection From Elements at some point during his career and spend 5 minutes learning it and memorizing the spell he can mitigate this somewhat, but that won't do everything.
Variant: Swap anywhere from some to all of the epic feats (strong advise to keep Epic Damage Reduction, but ultimately your call) for Epic Energy Resistance and get 10-20 resist on each energy type; maybe focus the resist more if you know in advance which energies your opponent will focus on. Variant primarily trades offense for defense.
Whaddaya think?