henesua wrote...
hmm... i consider round per level spells fairly weak, and figured thats why most folks ignore the charm spells.
Am I wrong in that assumption?
No you are not. Charm spells are underpowered because the charm effect still lets target to walk and use potions. So player target can use potion of clarity/min blank to get free of that effect. The reason to use these spells would be in module where are common immunities to stun/paralyse so the similar effects wouldnt work. But thats not really common. In most modules these spells are overlooked indeed. Now you are correct that increasing the duration might give them some value. Maybe even increase DC if you want these spells to be usable.
(oh and btw we ve set up the 3round duration to only apply when monsters cast on player, in pvp or pvm duration is default)
In my understanding of DnD however, i dont think these spells are used for hostile actions. I think that in PnP you can use this spell to inject ideas to the target to push him to do something and he wont know you are behind. In NWN we cant do that actually, though I think this spell has some effect on friendly NPCs with store? Didnt looked into that function yet.