I wish to go over some of the criteria here (and no, I am not interested in arguing here, it is the feedback that you wished for that I am giving) :
Summon 1 - 9
Duration (minutes) = 5+(CasterLevel*2)-(SpellLevel*2)
Metamagic Extend doubles this number
After the above is finished, if Duration is less than 10, then it is set at 10 (+1 for metamagic extend)
This means that lower level summons last longer than higher level summons. A 20th level mage casting a Level 1 summons, has a summons for 43 minutes of game play. A 1st-3rd level mage has the same creature for 10 minutes of game play. That 20th level mage likewise gets a Level 9 summons for 27 minutes.
By way of comparison, a standard server set up enables a summons of any level to last for 24 hours (48 minutes of game play).
First of all, a tiny bit of nitpicking - A 20th level mage casting a level 1 summons has a summons for 43 minutes of game play. Yup. Since 24 hours is 48 minutes (as noted in your post above), that basically is pretty close. Add in extended metamagic, and it is over. That 20th level mage gets a level 9 summons for 27 - no extention possible - so I rather suspect that everyone will be taking a level of Cleric, the Animal Domain and extended metamagic to get better summons for longer durations.
In essence, your new system actually forces the need to have the Cleric Animal Domain for summons for more summons power and extended metamagic (in the case of a Spellcaster relying on Summons, of course).
Since most Spellcasters take the extended metagmagic feat, this is really not a "ding" for Spellcasters. And the loss of one level of spellcasting ability does not really hurt the spellcaster here, does it? In fact, it actually helps in the case of the summons, since the new calculation will be the following :
19th level mage (1 level Cleric) = 43 - 16 = 27 minutes of summons * 2 for extended 54 minutes! And this for an 8th level summons.
So I rather suspect that the 7th level spell summons is going to be "teh r0xx0rs" here - giving the most "bang for the buck" effect.
Let us take a look - 19th level mage (1st level Cleric with Animal Domain and Extended Metamagic feat) = 43 - 14 = 29 minutes of summons * 2 for extended metamagic feat for 58 minutes of essentially an 8th level Summons!
Compare that with a "normal" 8th level summons cast by a 20th level Mage here = 45 - 16 = 29 * 2 (for extended Metamagic) = 58 minutes as well.
Both the same duration, right?
BUT!!!!
The 19th level Mage with 1 level of Cleric has MORE spellslots that can be devouted to 8th level summons castings! This means that basically, the 19th level Mage can save his 8th level spells for something else - and that is more economical.
Plus the Spellcaster in question gets access to heavy armor, shield, Cleric Weapons and a small bonus in HPs (one Cleric d6).
Your system basically rewards meta-gaming. Is that your aim?
Of course, the 9th level spells are not extendable, so that at least does tend to somewhat limit the duration of the Elementals. Is this your main "beef" then? The 9th level summons?
I am curious, then, how you plan to limit the Druid's Elemental Swarm spell (obviously one of the most powerful Summons in the game).
Also, as demonstrated, what are you doing to limit the power of a Cleric with Animal Domain (as pointed out here)?
As I stated, it seems that CoDzillas are enjoying a "boost" here by the nerfing implimented...
Modifié par WebShaman, 25 juin 2012 - 05:03 .