WhiZard wrote...
ShaDoOoW wrote...
Argumenting that a script could do that is insignificant because casting spells via script action ignores both Range and (yours knowhow that Im not very incluned it is correct) TargetType so this is still possible even in 1.70.
I remember it being the other way around. Target type is not ignored, causing spells not to activate their scripts, while range is ignored allowing spells to target objects farther away.
And you remember wrong, it actually not make sense, if spells cast via action would ignore Range how would user have to use them? Always in conjuction with move action? Nah. I just tried it to be extra sure and here is my research:
unless bInstantSpell is TRUE, spell range defined in 2DA is used by engine, so if creature is too far she will come nearest before casting a spell, with instant spell spell is cast on target instantly so creature doesn't move as long as the target is in vision range. TargetType defined in 2DA is
always ignored by ActionCastSpell command. That makes your assumptiom false in all ways.
(EDIT: to be absolutely precise, spell in action queve via ActionCastSpell seems to ignore spell Range, that however looks like bug.)I would really appreciated if peoples would stop assuming and rather actually tried it and proof it. I don't say there aren't issues. But so far I only saw ignorance on the user's end, either assumed something and didn't bothered to install patch or even read a change from documentation (which doesn't explain what was the issue only how I changed/fixed it) and since not knowing anything was broken there, assuming it is wrong.
BTW seems that more and more peoples doesn't understand my documentation. This is definitely wrong on my end but I did my best and I can't do better. Particulary quoting myself is really lame
and I am aware of that but I haven't found a better way to write what I want to. If there is anyone willing to make it more understandable or detailed (explain what was broken before - I choose not to as neither oficial patches did that) I will be happy to include it in the Patch's entry.
Modifié par ShaDoOoW, 21 décembre 2011 - 01:50 .