A version of the original campaigns set up to use Project Q by Mask can be
found here.
I haven't tried it myself, being rather tired of all the OCs, so I can't say how much is changed. I do think the way he's implemented differing combat animation styles for henchmen in SoU sounds really cool.
Also, whilst the bulk of Q needs to be built into modules to use the content, a pretty large number of things override the standard content, and thus just adding the Q haks to a module will give you some new things to look at.
Modifié par _six, 17 juillet 2011 - 03:22 .