MrZork wrote...
If I understand combat correctly, initiative is effectively of very little value, but I would like to double-check the thinking here. All attacks in a flurry are resolved at once, no matter who had higher initiative. So, consider a case where character A's high initiative allows him to attack "first" and he hits and does enough damage to kill opponent B. If B also rolled a hit in that flurry, then A will still take damage from B's attack. Is that correct?
Not sure about what you are asking, but, if what you were to say is true, then the monk class, as a melee class, would RULE ALL (Especially str based monk/clerics which could boost the ab through the roof to not miss vs AC). The nwnwiki says that Flurry adds an extra attack at -2, so if normal attack was 15/10/5 (lv 20 monk), a flurry would be 15/10/5/3, vs AC, which means the likelihood of hitting goes down with each attack. Also, because the game is TURN based, the enemy will have a chance to roll (unless stunned or something).
Now, if that first strike is DEV CRIT.. well
'> There is a reason to LOVE str based clerics! Esp CLeric/10RDDs!