I don't see a problem in asking for a build. I had been toying with the idea of Paladin/Fighter/Ranger.
If going Paladin one, you may as well go three. You get immunity to fear and Divine might.
A character that gets fighter Epic Weapon specialization damage, Ranger epic Bane of Enemies damage and Paladin Divine Might damage(if you can find Charisma enhancing items). He would look something like this:
That would be really slick when fighting one of your favored enemies.
+6 to Damage from EWS, 2d6 + 5, from bane/favored enemies, + 2 for divine might (or more if you can boost chr).
That is one top of Strength/weapon bonuses.
Ranger is the only class that needs high levels (21+) for Bane of enemies, so a sample build:
Fighter(4), Paladin(3), Ranger(23), Human
01: Fighter(1): Power Attack, Toughness, Cleave
02: Fighter(2): Weapon Focus: Longsword
03: Paladin(1): Blind Fight
04: Paladin(2): STR+1, {Smite Evil}, (STR=17)
05: Ranger(1): Favored Enemy: Humans, {Dual Wield}
06: Paladin(3): Divine Might
07: Ranger(2)
08: Fighter(3): STR+1, (STR=18)
09: Ranger(3): Improved Critical: Longsword
10: Ranger(4)
11: Ranger(5): Favored Enemy: Dwarves
12: Ranger(6): STR+1, Knockdown, (STR=19)
13: Ranger(7)
14: Ranger(
15: Ranger(9): Dodge, {Improved Two-Weapon Fighting}
16: Ranger(10): STR+1, Favored Enemy: Elves, (STR=20)
17: Ranger(11)
18: Ranger(12): Weapon Proficiency Exotic
19: Ranger(13)
20: Ranger(14): STR+1, (STR=21)
21: Ranger(15): Epic Weapon Focus: Longsword, Favored Enemy: Undeads
22: Ranger(16)
23: Ranger(17)
24: Fighter(4): STR+1, Weapon Specialization: Longsword, Epic Weapon Specialization: Longsword, (STR=22)
25: Ranger(18)
26: Ranger(19)
27: Ranger(20): Armor Skin, Favored Enemy: Outsiders
28: Ranger(21): STR+1, (STR=23)
29: Ranger(22)
30: Ranger(23): Bane of Enemies, Favored Enemy: Aberrations
For skills:
I put a few in Animal Empathy for the heck of it.
I like 1 point to activate rogue skills cross class, because with items you can still open a lot.
Disipline maxed to resist combat actions(knockdown/disarm).
Search Maxed to avoid traps/find secrets.
Listen maxed to find sneakers who likely have more points in hide than move silently.
Tumble maxed cross class for 3 AC boost.
Animal Empathy 10(12), Disable Trap 1(1),
Discipline 33(39), Listen 33(32), Open Lock 1(3), Pick Pocket 1(3), Search
33(33), Tumble 15(17)
Modifié par Lowlander, 09 mars 2011 - 06:19 .