http://dl.dropbox.co...tylistfault.PNG
A small clientside fix in nwmain exe to solve 2 issues, one being the PartyList bug shown above. Tested on XPsp3 only and seems to be working well.
http://highergroundp...ay&thread=19684
Overview:
From what i can gather Nwn stores a value in memory that indicates how many portraits we can see in the PartyBar at any one time (before we have to scroll down). Lets call it MaxVis.
When a member leaves the party nwn shifts portraits up to fill the gap and re-links them. However, Nwn only does this up to the value of MaxVis. Portraits lower down and out of view towards the bottom of the partybar are not re-linked. On scrolling down we see a gap has appeared where a portrait link is broken and any portraits below now appear invisible. /hypothesis
The fix works by tricking nwn into thinking we can always see all portraits, forcing it to re-link all of them when someone leaves party. I do this by replacing the MaxVis value with the current PartyCount (amount of people in the party) inside the re-linking function. I do this in the re-linking function only so scrollbars and portrait positions aren't affected.
PS, The exe also includes the HG exe modifications detailed here:
http://wiki.hgweb.or...ient_Executable
PSS, The exe also contains a fix for a persistent build up of lag issue caused when projectile weapons deal elemental damage. This lag issue usually requires a relog to fix.
Modifié par RooJ, 11 février 2011 - 08:03 .