Author Topic: Strange and Inconsistent Attack Rolls?  (Read 542 times)

Legacy_The Cool Side of the Pillow

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Strange and Inconsistent Attack Rolls?
« on: January 06, 2011, 09:07:51 pm »


               I just re-installed the game because I've been playing a lot of real D&D lately and I am noticing my attack rolls are always inconsistent.

Being a sorcerer, I am attacking using a light crossbow which should be applying my BAB and DEX mods to the roll.

However, most of the time, for some reason, I am taking a -3 on my rolls and not the +3 I should be (BAB is +1, DEX is +2).

When the attack roll IS positive, it only applies +1!

Am I missing something here? Are attack rolls calculated differently than the real 3.5e rules? At first I was thinking it was applying a penalty for shooting close range without the Point Blank Shot feat, but even if I am at the maximum range for my weapon, the bonuses are applied in this manner and not as they should be.
               
               

               
            

Legacy_Balduvard

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Strange and Inconsistent Attack Rolls?
« Reply #1 on: January 07, 2011, 12:46:05 am »


               Can you provide an output of your combat log in either text form or screenshot?
               
               

               
            

Legacy_Shadooow

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Strange and Inconsistent Attack Rolls?
« Reply #2 on: January 07, 2011, 01:15:18 am »


               ...preferably screenshot with both log and character sheet.
               
               

               
            

Legacy_FunkySwerve

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Strange and Inconsistent Attack Rolls?
« Reply #3 on: January 07, 2011, 07:10:21 am »


               Lack of proficiency, combined with the long-range or point-blank penalties, would likely explain this phenomenon.



Funky
               
               

               
            

Legacy_HipMaestro

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Strange and Inconsistent Attack Rolls?
« Reply #4 on: January 07, 2011, 03:26:49 pm »


               

FunkySwerve wrote...

Lack of proficiency, combined with the long-range or point-blank penalties, would likely explain this phenomenon.

Funky

What proficiency would that be, Funky?  Sorc gets xbow from simple prof automatically.  Do you happen to have a link to the long-range penalty rule? Can't seem to find it.
               
               

               
            

Legacy_qaerinju

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Strange and Inconsistent Attack Rolls?
« Reply #5 on: January 08, 2011, 09:00:14 am »


               http://nwn.wikia.com...i/Ranged_weapon
               
               

               
            

Legacy_HipMaestro

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Strange and Inconsistent Attack Rolls?
« Reply #6 on: January 08, 2011, 01:58:03 pm »


               

qaerinju wrote...

http://nwn.wikia.com...i/Ranged_weapon

Yes, I knew where this page was, but it still doesn't contain any information about the long-range penalty to which Funky referred.  I believe I have read something about this somewhere, but can't recall where, maybe a post on the legacy forum. Dunno.  Maybe it was the penalty of a moving target that I was experiencing.  Unfortunately, the combat log isn't that detailed and one must do their own calculations to determine the net value reported.
               
               

               


                     Modifié par HipMaestro, 08 janvier 2011 - 02:01 .
                     
                  


            

Legacy_FunkySwerve

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Strange and Inconsistent Attack Rolls?
« Reply #7 on: January 08, 2011, 11:43:07 pm »


               Sorry, I was just spitballing possible causes - didn't even notice the weap was a light xbow. I do know that D&D applies penalties for longer ranges, but I'm not 100% certain it's carried into the engine (point blank definitely is, though). The only hard information a quick search turns up is ranges.2da, but those appear simply to designate maximum ranges for different types of weapon, not percentile gradations (touch spells are range 2.25, NOT 2.25% of total spell range, likewise the other ranges specified):


2DA V2.0                                                               
                                                                       
           Label              PrimaryRange   SecondaryRange   Name     
0          SpellRngPers       0              ****             ****     
1          SpellRngTouch      2.25           ****             ****     
2          SpellRngShrt       8              ****             ****     
3          SpellRngMed        20             ****             ****     
4          SpellRngLng        40             ****             ****     
5          WeaponRngShrt      10             ****             ****     
6          WeaponRngMed       30             ****             ****     
7          WeaponRngLng       50             ****             ****     
8          PercepRngShrt      10             10               6668
9          PercepRngMed       20             20               6669
10         PercepRngLng       35             20               6670
11         PercepRngDefault   ****           ****             6671
12         PercepRngPlayer    35             20               ****
13         PercepRngMonster   28             15               ****

Baseitems.2da does show a 'prefattackdist' attack range column along with min and max ranges(only listing light xbow here, it's pref dist is 30, should the lack of code boxes render the rows illegible) :


           Name    label               InvSlotWidth   InvSlotHeight   EquipableSlots   CanRotateIcon   ModelType   Itemclass     GenderSpecific   Part1EnvMap   Part2EnvMap   Part3EnvMap   DefaultModel    DefaultIcon   Container   WeaponWield   WeaponType   WeaponSize   RangedWeapon   PrefAttackDist   MinRange   MaxRange   NumDice   DieToRoll   CritThreat   CritHitMult   Category   BaseCost   Stacking   ItemMultiplier   Description   InvSoundType   MaxProps   MinProps   PropColumn   StorePanel   ReqFeat0   ReqFeat1   ReqFeat2   ReqFeat3   ReqFeat4   AC_Enchant   BaseAC   ArmorCheckPen   BaseItemStatRef   ChargesStarting   RotateOnGround   TenthLBS   WeaponMatType   AmmunitionType   QBBehaviour   ArcaneSpellFailure   %AnimSlashL   %AnimSlashR   %AnimSlashS   StorePanelSort   ILRStackSize             
7          174     lightcrossbow       2              3               0x00030          1               2           WBwXl         0                1             1             1             it_bag          ****          0           6             1            2            25             30               10         100        1         8           2            2             2          35         1          2                1674          19             8          0          1            1            46         49         50         51         ****       4            0        0               5402              0                 2                60         9               2                ****          ****                 ****          ****          ****          29               1             


I'm not certain if that's the preferred range for ai to be at, or a range which is used to detemine penalties (or even unused). I think minrange and maxrange are used to identify model part ranges, not weapon ranges.

Funky
               
               

               


                     Modifié par FunkySwerve, 09 janvier 2011 - 12:00 .