A few points, some of which may actually be useful (the blind squirrel effect, of course)...
On the abilities, determine how many levels of wiz you want and set Int at 10+([wiz lvl+1]/2 ). テつ More if you need skill points. テつ Unless you are emphasizing melee, I'd max Dex for the archery. テつ Even so, with FE feats you can do well on damage with a ranger Dex build. Of course, depending on which feats interest you you may need move abilities a bit. So decide which feats and which skills and set them accordingly. テつ Set the Cha for sorc similar to the Int for wiz. テつ With Bard you'll need at least 2 levels to cast spells with Cha 12, 3 with less. You will also need at least 8 levels of ranger to get Cat's Grace with Wis of at least 12. テつ really, that's the only reason to go ranger instead of rogue IMO. テつ Personally, I'd rather shoot sneaks from across the screen than bump my Dex up a few points (and the +12 cap is easily reached with items in the campaigns anyway).
Your arcane level(s) will be totally ineffective offensively so stick to buffing. テつ Unless you decide to use the AA just for support... not a good idea. Most non-epic AAs use just a single arcane level to qualify and place the rest into AA with rogue dumps into Tumble and UMD.
Keep in mind that for the campaigns, the OC ends at about level 18, SoU about 14 and HotU at about 28. テつ The OC is a stand-alone character. テつ But the SoU character is a good one to start HotU. テつ So within the limitations of the final level range, you can easily spread yourself thin if multiclassing. テつ As has also been mentioned, it's pretty tough to screw up a build in the campaigns which are more like introductory content compared to those that the community has created.テつ
Now is the time to just experiment and learn the ropes. テつ Later on, will come the the tests of combat effectiveness.
So... have fun!テつ
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Modifiテδゥ par HipMaestro, 07 octobre 2010 - 04:13 .