Yes, the OP is trying to carry over from the AOO post. *sigh*
ROLE play involves a ROLE. If I'm playing a human warrior, I should expect to have that human experience some human things, like hunger, thirst, fatigue, and act accordingly (ROLE PLAY). Dwarves elves and the lot are similar to humans too in these regards, tho the dwarves can slam down more booze and the elves prefer wine in moderation.
Fantasy? You act like elves, dragons and magic spells are not 'fantasy enough' for you, I think.
I do not treat PCs as indefatigable automatons. In my PW, all PCs hunger, thirst and fatigue (with a system that causes NO lag and runs just fine) - rest is not just for wizards anymore. Monsters often view PCs as FOOD items. Some monsters lurk near water holes to pounce on the unwary. These things can help PLAYERS to Role Play, giving them cues about the PC's condition and keeping the mechanical details out of the way. Simply put, if your PC's gear-weight to STR ratio is low, you'll fatigue faster, if you are in a hot place you H/T/F faster, if you run your PC will H/T/F faster. This is realism that HELPS THE FANTASY ALONG. Remember even JRRT had his characters seek out safe places to rest, and eat often too. This is PART of the setting, you need gear or you will suffer (gear as in food/drink and maybe a bedroll). Bedrolls and tents make resting more refreshing, tents protect from weather better than bedrolls, but some classes (rugged classes like monk, fighter, barbarian, druid, etc.) rest without any gear needed. Other types need gear or a restful place. Again, this is realism that promotes fantasy; we are not playing superman with elf ears after all (at least not on my server).
The long and the short of it is, whatever systems you choose to use, make sure they help promote immersion, not bog down the game. Systems like those I've evolved do this in a stellar way, no PLAYER BOOKKEEPING to look after, all automated, with appropriate on screen cues about the PC's condition. Food and drink can be had by scavenging in many cases, less likely in some environments like deserts or badlands. More, water and food can be poison, even disease vectors, so think twice before you steal the dead goblin's backpack full of 'meat'.
Fantasy and realism need not be mutually exclusive. A dose of realism can actually help immersion and therefore the fantasy.
This is not day/night opposites, but complementary things. After all, when you strike an opponent with a sword you expect them to (realistically) take damage, so why stop there? Especially if adding realism can (and it does in the right measure and with clean code) help sustain 'suspension of disbelief' and therefor supports the fantasy.
Modifié par ehye_khandee, 29 août 2010 - 05:02 .