I'm working on a new project, which will include many scripted items, when I'm all done, I'm going to release the module to the nwn community. Essentially, to make the contents of this project better, I'm asking the community for suggestions on possible PC Items to be created. Also, if you have a suggestion for a magic item, I'd be willing to make those as well, for some of the items will in fact be optional Artifacts & Nice Magic items that won't be found in many modules.. (Note: Admin = The Module Builder, The Main DM, or Server Hoster, Usually)
All Items will be in seperate ERFs for importing into your module, the module is obviously just for testing..
So far here is a list of PC Items:
Item Maniuplation Wand: (Works off Chat) Allows for Item Renaming & Description Changing
(Possibly More Functions will be added later, at your suggestions)
Rod of Binding: Which will allow the PC to bind up to 6 locations (The Admin choose if they are persistent or not), or the PC can simply recall home, and then back to the location they were at before they recalled.
Rod of Fast Buffing: This rod is great, simply use to cast all of your buff spells, tested good, but doesn't work for Bards / Paldins / Rangers because of a bioware bug that makes them cast at level 1 only... (No need to charge it!)
Rod of Counterspelling: Simply target the monster you wish to start counterspelling, simple enough!
Equipment Tool: (Unequips and Requips all Items Worn - Except Skins - Instantly) Bug Free too!
Ammunition Replicator & Destroyer - (Obviously an Archer's Dream) It cost to replicated arrows (Admin Sets Cost)
Plot Item Bagger (Allows the PCs to Store Undroppable Small - Medium Plot Items in a bag) this checks to ensure the bag isn't full before it puts it in the bag, and allows you to empty the bag as well...
Item Seller - Allows PCs to Sell items anywhere out of their inventory, for module prices...
(Admin have total contol over what % items are sold for of Oirignal GP Value, and Max Selling Price)
Other Items in the module:
Dweomer Runes - Allows the caster to cast 2 - 4 Spells by activating the item (requires the item to be charged)
(Think of it as a ring of spell storing, but it doesn't lose the charges) All spells MUST be castable, and the caster loses the spell from memorization. (e.g. it decrements your spell slots when used)
Artifact Cloak of the Arcane - It's a TRUE Robe of Invisibility - meaning you don't lose the Invisibility, even when you attack, but if you remove it, you lose even the concealment bonus... (Comes with a nice VFX too)
Boulder (Allows hurling a Rock, just like a Giant (Strength Required!) - It's Heavy Too) - Does dmg like the script (adjustable)
Artifact Blade - Does Adjustable Damage (Set by Admin)
Artifact Long Bow / Short Bow & Crossbow - these rather nice bows produce arrows (at a cost) and when the user equips the bow, they get 1 bonus attack / round, helping archers keep up with the masses.
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Quiver of the Gods - Produces some really stellar arrows (At a cost)
Greater Armor of Faith - Grants Divine Concealment (Admin Sets How Much) - Same as Normal Concealment
There are other systems which will be included in this download, to give builders some other optional systems to use, like the Items Property Extended system, which allows for more uber or more cursed items... (Great System)
I'll update this as Suggestions get approved...
Only you can help to make this community content better, so your suggestions can help everyone have a selection of nice Tagbased Scripted Items to choose from... (I'm willing to script anything for you guys, but if it's out-right rediculous or too difficult to make, then I may have to say no..)
Modifié par Genisys, 16 août 2010 - 07:02 .