Author Topic: NWN Server Issue  (Read 655 times)

Legacy_Zeroark

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NWN Server Issue
« on: March 09, 2013, 06:01:22 pm »


               Hey guys, Long time no see!
I've been hosting my NWN server quite succesfully for a while for now but for some reason I've got to a point where I'm having a quite critical bug now.

What happens is that whenever someone types something that contains "quit" on the chat window, they "disconnect". The game continues, but they can't interact with NPC's nor do anything. They just can move around, but no area transitioning or whatsoever.

My main concern is that they can just write "Quit" or any capital letter and it just "skips" the bug. Anybody over here had this issue? I've tried the following to discard any issue with server/client configuration:
- Tested the same module on my computer. No issue at all.
- Tested in several other servers. No issue at all.
- Tested serveral different modules (With and Without haks) on my server. The issue happens.
- Tested changing settings in NWN.ini and several different others. The issue happens.

I'm not running NWNX or anything (As far as I know at least) so I don't know where to look at. I'm running on a Linux enviroment (Not sure of specifics, but I can research if needed)

Please, let me know if you know anything about this '<img'>
               
               

               
            

Legacy_Fester Pot

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NWN Server Issue
« Reply #1 on: March 09, 2013, 07:37:06 pm »


               Search your scripts for "quit" or quit and see what comes up.

Sounds like you have something that checks the chat window for this particular word, or an old script listener you're unaware of.

FP!
               
               

               
            

Legacy_Zeroark

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NWN Server Issue
« Reply #2 on: March 09, 2013, 07:54:03 pm »


               Thanks for the quick reply! I though to as well, but like I mentioned, I tested with a clean module (No scripts, haks, tlks, anything) and still the behaviour still happened.
               
               

               
            

Legacy_Fester Pot

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« Reply #3 on: March 09, 2013, 09:47:30 pm »


               Sounds like a script in your override then.

This is not a feature of the normal game.

FP!
               
               

               
            

Legacy_Zeroark

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NWN Server Issue
« Reply #4 on: March 10, 2013, 05:06:28 am »


               Nothing on my override '<img'> ~ I will attempt deleting all my NWN Server installation and install a fresh copy.
               
               

               
            

Legacy_Zeroark

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NWN Server Issue
« Reply #5 on: March 10, 2013, 05:57:34 am »


               Tested on a fresh install, and still no good '<img'>
               
               

               
            

Legacy_Zeroark

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NWN Server Issue
« Reply #6 on: March 10, 2013, 06:25:07 am »


               New issue appeared over the day. Now some players have some issues and when they log out a copy of themselves is left on the server, and the server shows them as logged on, even after being logged out for a long time.
               
               

               
            

Legacy_Fester Pot

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« Reply #7 on: March 11, 2013, 07:25:14 pm »


               I don't think a fresh install is the issue, it's the module you're loading. Your server is running something to detect the word "quit" in the chat window, booting players when they type it. Perhaps a package for Linux if not your module?

It's certainly not a default command in Neverwinter Nights, otherwise it would work everywhere on any server or module.

Sorry, can't give you much else. Unless the module you're running is available as a public module download on NWVault so others can examine it, you might have to start debugging your scripts to find the culprit.

I'd start looking in the OnPlayerChat scripts -

EDIT -> Module Properties -> Events TAB -> OnPlayerChat

FP!
               
               

               


                     Modifié par Fester Pot, 11 mars 2013 - 07:28 .
                     
                  


            

Legacy_Zeroark

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NWN Server Issue
« Reply #8 on: March 11, 2013, 08:57:52 pm »


               Most probably you are right about the "Some Linux package", because like I mentioned earlier I've exhausted every single possibility that it can be my module, or my hak/tlk/override:
- Tested with my module.
- Tested with CEP 2.4 module
- Tested with NO HAKS, NO TLK module
- Tested with completely blank module (No scripts, no NPCs, no nothing. Just one area)

So I dicard any kind of issue from scripting or haks. Thanks for the help!