Finally got around this kind of problem myself.
I think the explanation is that the Gamespy master server is either dysfunctional or non-existent. Your friend needs to bypass it and access ther bioware host server directly (and you may as well do this, too)
Not sure about Vista, but in WinXP you want to find and edit this file:
c:\\windows\\system32\\drivers\\etc\\hosts
(it will likely be set to read-only so you must change permissions to edit it. Make a backup of the file first and save it somewhere safe)
Open the file with wordpad. In the file you will see instructions about syntax and many host names following IP addresses. Add the following lines just under the " local host" line:
#### Inserted by Quiversee (a null line that shows you what you changed)
0.0.0.0 nwnmaster.bioware.com
Save the file and run the game. When you go to multiplayer, you will get a different error message with the option of retry or cancel. Press cancel. All mods posted to the nwnmaster server will now be visible on the machine that you have fixed.
I hope this works for you. I am also hoping we get some feedback on this thread explaining why this works in more detail than I can provide.
Modifié par Pigron, 01 octobre 2011 - 12:16 .