Author Topic: IPv6 and NWN  (Read 701 times)

Legacy_GhostOfGod

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IPv6 and NWN
« on: March 02, 2011, 04:44:01 am »


               This is more a curiosity question for now but does anyone know if the transition to IPv6 will effect the multiplayer aspect of NWN and NWN2? Will we still be able to play it online? Only thing I could find so far was this: nwn.bioware.com/forums/viewtopic.html  and it has me a bit worried about how much longer this game can survive.

Thanks in advance for any info.
               
               

               
            

Legacy_SuperFly_2000

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IPv6 and NWN
« Reply #1 on: March 02, 2011, 09:31:00 am »


               *removed*

I thought this was something else....

I have no clue really....
               
               

               


                     Modifié par SuperFly_2000, 02 mars 2011 - 09:33 .
                     
                  


            

Legacy_GhostOfGod

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IPv6 and NWN
« Reply #2 on: March 03, 2011, 08:24:35 pm »


               "bump"

Just going to bump this once. It'd be nice if anyone has any info.
               
               

               
            

Legacy_Knight_Shield

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IPv6 and NWN
« Reply #3 on: March 09, 2011, 01:47:22 am »


               On June 8, 2011, to be known as 'World IPv6 Day' participants around the world will enable IPv6 on their main services for 24 hours.
               
               

               
            

Legacy_akinliat

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IPv6 and NWN
« Reply #4 on: March 09, 2011, 01:55:18 am »


               Seems really unlikely.  The client doesn't even seem to recognize ipv6 addresses, so my guess is that we'd have to set up a ipv4 vlan to use it.
               
               

               
            

Legacy_Khuzadrepa

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IPv6 and NWN
« Reply #5 on: March 09, 2011, 07:51:03 pm »


               From what I read, it seems like you'll need some hardware capable of translating IPv4 to IPv6 and vice versa (which does exist.)  Most likely, you'd need that kind of hardware for both client and server.
I'm curious to see if this works out.  They've done a LOT of prep for this switch, so it would be really nice if it went smoothly for the NWN community.
               
               

               
            

Legacy_QlippothVI

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IPv6 and NWN
« Reply #6 on: June 11, 2012, 04:18:15 am »


               Any update on this? I suspect there would be a software solution for this as well, but who knows. I know very little about IPv6...
               
               

               
            

Baaleos

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IPv6 and NWN
« Reply #7 on: June 11, 2012, 02:25:54 pm »


               I suspect alot of the complicated things will be done by GameSpy, and ISP's - removing the hassle for us.

Most players are located behind personal routers - which gives them an ip4 Address.
Their IP6 Address will be of their household, and their router.

NWN Servers will attempt to bind to the first Adapter in their system, based on priority of the adapter.
Adapters can have ip4 and ip6 Addresses. (from memory - which is why you can get IPv4 and IPv6 layers mentioned in the properties.)

Its just an assumption at this point, but I think that from GameClient to Personal Router - will operate as normal as IPv4, and then it will be cross internet communication to GameSpy servers- Your ISP will take care of the data transfer at this point,
Gamespy will take care of the match making and server display on their end, and it will be their task to send the connection details required to for the Clients to Connect to the servers.

The Servers will also be communicating with their DNS servers/ Routers on an Internal IPv4 Basis, and it will be the Router that deals with the External traffic, that translates the IPv6 Request, into an Interior IPv4 Request, that goes to a Local IP.
               
               

               
            

Legacy_Knight_Shield

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IPv6 and NWN
« Reply #8 on: June 11, 2012, 09:29:25 pm »


               I don't think ip6 will be implemented anytime soon.