Author Topic: custom portraits appear incorrectly  (Read 548 times)

Legacy_Murgatroyd

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custom portraits appear incorrectly
« on: December 12, 2010, 07:45:35 pm »


               After making about forty or so custom portraits, I dumped them in the portraits folder to take them for a quick test run. Strangely, while probably half of them are fine, the other half either appear completely white or upside down, the upside down ones with the white spacer showing at the top. I haven't had this trouble before. Suggestions?
               
               

               
            

Legacy_HipMaestro

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custom portraits appear incorrectly
« Reply #1 on: December 12, 2010, 11:15:10 pm »


               Dunno. Never really had a problem like this myself except the white band when it wasn't sized properly.  The upside-down one is especially peculiar.

I suppose I would first recheck all my file names to make certain they match across all the required sizes.  Perhaps even check each in a viewer to make certain that somehow the sizes didn't get corrupted during conversion.  Also, make certain you haven't inadvertently used the same names as the default pics (a longshot, I know).  Lastly, I suppose I would try to recreate each of the offending ones again just in case they did indeed get corrupted during conversion.  Sometimes the display setting on your machine will slightly alter how graphic software converts formats and some formats convert more reliably than others.

I assume you've read all the basic info on the subject or would not have lodged an appeal here but nonetheless it never hurts to be overcautious.  Portraits on the wiki
               
               

               
            

Legacy_Murgatroyd

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custom portraits appear incorrectly
« Reply #2 on: December 13, 2010, 04:09:21 am »


               Thanks for responding, HipMaestro.

From the top, then. All file names match the required sizes (and all images *are* the required sizes - checked and rechecked). None of the images appear corrupted outside of NWN. All image names are original - necessary for me to keep track of what I was doing - and don't conflict with the vanilla portraits. Recreating the images will be my next step.

I was familiar with the information in your link, but not with the Convertportrait console command. Unfortunately, it doesn't seem to work. '<img'> Another mystery, but given the level of control I sacrifice by using it, I think it would be a last resort measure at best anyway.

Looking back, I notice I forgot to mention that all the images giving me trouble are from the same set - a woman in a black gown, for instance, appears blank in all five image sizes, as far as I can make out. This implies an issue with the original image. Could it be compressed? I was given to understand I wouldn't be able to edit a compressed image at all.

That doesn't seem to explain the upside-down images, though. As you say, peculiar.
               
               

               


                     Modifié par Murgatroyd, 13 décembre 2010 - 04:10 .
                     
                  


            

Legacy_Calvinthesneak

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custom portraits appear incorrectly
« Reply #3 on: December 13, 2010, 09:59:10 am »


               Is the formatting for the TGA file done correctly?  I seem to remember if you save them with out certain options things happen.
               
               

               
            

Legacy_HipMaestro

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custom portraits appear incorrectly
« Reply #4 on: December 13, 2010, 01:39:47 pm »


               1.69 installed? CEP installed?  Other hak/overrides installed?
               
               

               
            

Legacy_Murgatroyd

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custom portraits appear incorrectly
« Reply #5 on: December 14, 2010, 01:13:59 am »


               Calvin: I guess that would depend entirely on what these certain options are. Tricky one to answer, that. '<img'>



HipMaestro: yes, yes, and yes. The problem occurs with or without all of these, however.
               
               

               
            

Legacy_HipMaestro

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custom portraits appear incorrectly
« Reply #6 on: December 14, 2010, 03:08:35 am »


               This is a lot like taking pot shots without the full specs but are you using a 64-bit system?
               
               

               
            

Legacy_Murgatroyd

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custom portraits appear incorrectly
« Reply #7 on: December 14, 2010, 03:18:01 am »


               Ah, oops. Sorry, the specs are the last thing ever to come to mind. I'm running Win 7 Home Premium 64-bit on 2.4GHz Athlon 64 X2 dual core 4600, 2 gig of ram and a GeForce 8600 GT. So yes....no sure if the rest of it has a bearing.



I'm yet to try recreating the portraits yet. That may very well solve everything. Fingers crossed. '<img'>
               
               

               
            

Legacy_HipMaestro

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custom portraits appear incorrectly
« Reply #8 on: December 14, 2010, 01:14:08 pm »


               I am assuming you are converting from existing images procured from various sources so depending how the original images were rendered, you may need to temporarily convert them to a format which is compatible with TGA.  I am no guru but I believe TGA is based on max of 32-bit color so if your graphics utility provides, make sure to convert as no greater than 32-bit.

If faced with a similar dilemma I would try converting a sample image to BMP, GIF, JPG & PNG formats and then reconverting to TGA to see if one format is more "digestible" than another.  The 64-bit OS would be my first concern so, hopefully, others in the community using a similar OS to do graphics work may stumble by and offer further suggestions.  I doubt the Win7 interface is causing any problems. You may also consider posting this question in the custom content forum where designers/builders frequent. However you do resolve this, please edit this topic title to include the word [Solved] and post your remedy at the end.  I have no doubt this issue will be solved in the near future, amigo. Luck2u!
               
               

               


                     Modifié par HipMaestro, 14 décembre 2010 - 01:23 .