Author Topic: Spells prepared by levelled-up NPC wizards (like henchmen)  (Read 825 times)

Legacy_Grani

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Spells prepared by levelled-up NPC wizards (like henchmen)
« on: September 10, 2015, 02:35:34 pm »


               

As far as I can see, the level-up packages include a 2da defining which spells a wizard will learn, but I see no way of altering which spells the wizard will have prepared.


 


Forcing the NPCs levelled-up this way to use each spell only once seems pretty dumb and I can't believe that a game as customizable as NWN would not let me change this.


 


So am I missing something? Is it possible to change spells prepared by a wizard?


 


If that's not possible, I guess I'll simply give the NPCs wands and make them use their own caster level instead of the item's via spellhooking.



               
               

               
            

Legacy_kalbaern

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Spells prepared by levelled-up NPC wizards (like henchmen)
« Reply #1 on: September 11, 2015, 01:27:52 am »


               

Personally, I hand select spells for all of my NPCs as I create them in the toolset. I also have some premade spell templates that I can quick load spells based on their class/levels and then adjust if I desire. Various "boss" type casters I employ custom AIs that usually add "extra" spells based on a PC/Party's level(s) as well.



               
               

               
            

Legacy_Grani

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Spells prepared by levelled-up NPC wizards (like henchmen)
« Reply #2 on: September 11, 2015, 08:20:44 am »


               

I generally also hand-pick spells, but I can't do it with my random NPC generator system - I only have first level blueprints as templates and level them up dynamically if need be.


 


Oh well. I gave these NPCs spell scrolls and made them cheat so that they'll use their own caster level and the DC as if they didn't cast the spell from the item.