Can anyone explain the exact relationship between area and tile light settings?
I couldn't find anything on the Omnibus about this.
The Toolset Manual explains ambient / diffuse light and how to change them at area and tile level.
Generally, I get the results I want by editing the tile settings.
I'd assumed that the area setting was only used to generate the settings for new tiles (with a degree of randomisation).
However, yesterday I was working with the Sigil Interior, and the area setting seemed to make a difference.
Am I imagining this, or is there is more subtle relationship?