.... not sure if there are others...
blueprints (all start with U)
UTC creatures
UTI items
UTP placeables
UTT triggers i think
others
DLG conversation file
ARE GIC GIT -- area files GIC is creature location and data, GIT is the same for items
NSS script (uncompiled), NCS script (compiled)
Might as well just list all if the file formats
information it taken from
BioWare Aurora Engine
Key and BIF File Formats
ResType File Content Description
Extension Type
0xFFFF N/A N/A Invalid resource type
1 bmp binary Windows BMP file
3 tga binary TGA image format
4 wav binary WAV sound file
6 plt binary Bioware Packed Layered Texture, used for player
character skins, allows for multiple color layers
7 ini text (ini) Windows INI file format
10 txt text Text file
2002 mdl mdl Aurora model
2009 nss text NWScript Source
2010 ncs binary NWScript Compiled Script
2012 are gff BioWare Aurora Engine Area file. Contains
information on what tiles are located in an area, as well
as other static area properties that cannot change via
scripting.
For each .are file in a .mod, there must also be a
corresponding .git and .gic file having the same
ResRef.
2013 set text (ini) BioWare Aurora Engine Tileset
2014 ifo gff Module Info File. See the IFO Format document.
2015 bic gff Character/Creature
2016 wok mdl Walkmesh
2017 2da text 2-D Array
2022 txi text Extra Texture Info
2023 git gff Game Instance File. Contains information for all object
instances in an area, and all area properties that can
change via scripting.
2025 uti gff Item Blueprint
2027 utc gff Creature Blueprint
2029 dlg gff Conversation File
2030 itp gff Tile/Blueprint Palette File
2032 utt gff Trigger Blueprint
2033 dds binary Compressed texture file
2035 uts gff Sound Blueprint
2036 ltr binary Letter-combo probability info for name generation
2037 gff gff Generic File Format. Used when undesirable to create a
new file extension for a resource, but the resource is a
GFF. (Examples of GFFs include itp, utc, uti, ifo, are,
git)
2038 fac gff Faction File
2040 ute gff Encounter Blueprint
2042 utd gff Door Blueprint
2044 utp gff Placeable Object Blueprint
2045 dft text (ini) Default Values file. Used by area properties dialog
2046 gic gff Game Instance Comments. Comments on instances are
not used by the game, only the toolset, so they are
stored in a gic instead of in the git with the other
instance properties.
2047 gui gff Graphical User Interface layout used by game
2051 utm gff Store/Merchant Blueprint
2052 dwk mdl Door walkmesh
2053 pwk mdl Placeable Object walkmesh
2056 jrl gff Journal File
2058 utw gff Waypoint Blueprint. See Waypoint GFF document.
2060 ssf binary Sound Set File. See Sound Set File Format document
2064 ndb binary Script Debugger File
2065 ptm gff Plot Manager file/Plot Instance
2066 ptt gff Plot Wizard Blueprint
Now not all of them can go in a module but some of them have to go in .bif's or other places, but if you need to know what it is it should be in the list.
the content types are given the following descriptions.
Table 1.3.2: Resource Content Types
Content TypeDescription
binary Binary file format. Details vary widely as to implementation
text Plain text file.
For some text resources, it doesn't matter whether lines
are terminated by CR+LF or just CR characters, but for
other text resources, it might matter.To avoid
complications, always use CR+LF line terminators because
that at least will work in all cases..
text(ini) Windows INI file format. Special case of a text file.
gff BioWare Generic File Format. See the Generic File Format document.
mdl BioWare Aurora model file format. Can be plain text or binary.