Author Topic: Combat in Conversation  (Read 658 times)

Legacy_SaveError00

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
Combat in Conversation
« on: March 12, 2015, 09:44:23 am »


               

NERVERWINTER NIGHTS 2 Gog version.


 


Trying to find something on the internet and nothing...


 


I need to start battle in conversation.


One of speaker NPC have to attack meele or cast spell on other NPC.


But after action take time (when he start attack or spell cast) conversation ends - he attack or cast spell but in normal game mode.


How to make it real in conversation? Maybe make it in Cutscene? But also i don't know what script is for start cutscene - I found some big script but i need simple script something like when you enter a trigger script starts cutscene (cutscene name, conversation, end - no more options or variables).


 


Can you help me?



               
               

               
            

Legacy_Proleric

  • Hero Member
  • *****
  • Posts: 1750
  • Karma: +0/-0
Combat in Conversation
« Reply #1 on: March 12, 2015, 10:06:20 pm »


               Wrong forum - this is NWN1.
               
               

               
            

Legacy_Tchos

  • Sr. Member
  • ****
  • Posts: 454
  • Karma: +0/-0
Combat in Conversation
« Reply #2 on: March 12, 2015, 10:06:23 pm »


               

Combat and conversation cannot occur simultaneously.  Combat would have to be simulated.



               
               

               
            

Legacy_kamal_

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
Combat in Conversation
« Reply #3 on: March 12, 2015, 10:11:39 pm »


               


NERVERWINTER NIGHTS 2 Gog version.


 


Trying to find something on the internet and nothing...


 


I need to start battle in conversation.


One of speaker NPC have to attack meele or cast spell on other NPC.


But after action take time (when he start attack or spell cast) conversation ends - he attack or cast spell but in normal game mode.


How to make it real in conversation? Maybe make it in Cutscene? But also i don't know what script is for start cutscene - I found some big script but i need simple script something like when you enter a trigger script starts cutscene (cutscene name, conversation, end - no more options or variables).


 


Can you help me?




Start in the NWN2 forums: http://forum.bioware...nter-nights-ii/