<nodding along...>
Interesting design wisdom on Gamasutra.
All I needed to know (about games and game design) I learned from Dungeons & Dragons
- You don't need high-level technology to make an "immersive" game
- For human/psychological games (as opposed to computer-mediated challenge games), players enjoy the journey, not the destination.
- Some people like to be told stories, others like to make their own.
<...to the music>