Author Topic: Switching through terrain variations  (Read 1155 times)

Legacy_Pstemarie

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Switching through terrain variations
« Reply #15 on: October 16, 2014, 01:03:52 pm »


               


I just tried that and it worked!


 


Vielen Dank, dude!




 


What exactly did you try - maybe I can add it to the Q haks.


               
               

               
            

Legacy_boodah83

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Switching through terrain variations
« Reply #16 on: October 16, 2014, 01:41:28 pm »


               

I did just what Zwerkules suggested, extracting tno01_n01_04.mdl from the xp3.bif and renaming it to tno01_n01_05.mdl. Then in the tno01.set file I changed tile 248 from tno01_n01_04 to tno01_n01_05 (and put both the "new" mdl and the edited set file in a hak, of course). 5 min operation tops.


 


This way, you have the exact same tile twice, but you can cycle normally through all the available wall/grass tiles now and it doesn't break previous build areas.


 


Would be great, if you'd add this fix to PQ!



               
               

               
            

Legacy_Pstemarie

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Switching through terrain variations
« Reply #17 on: October 19, 2014, 06:30:23 pm »


               

I'll add it to the list of things to do once I get my "work" pc back up and running.