Shadooow, I understand. There are bunch of bugs left out of the official patches, but the server I'm building for is using 1.69. I'm not sure how the switch to 1.71 would affect the scripting we have especially in such a late phase of development.
Only one way how to find out. Revert is easy to do in a case. Or just try it on your development PC first.
Though, on already established PW it is not guaranted that the throwing weapons (and any other AI fix) will be automatically fixed. Depends on existing scripting in module especially the nw_c2_* family - in this case, recompiling all scripts would need to be done.
EDIT: its even possible to copy the AI fixes from CPP and use it on server without CPP. Thats because the server does not recompiling scripts on fly (one of the advantage of NWScript). So, if you install CPP on your dev machine, then modify all the nw_c2_* scripts so they will appear in your module (if not there already) and then recompile all scripts and then send it on server all the AI fixes will be active without need to install CPP on server. Though, thats a bit extreme method of doing this...
Modifié par Shadooow, 26 août 2014 - 09:33 .