Author Topic: Help with changing grass to use override  (Read 574 times)

Legacy_Tonden_Ockay

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Help with changing grass to use override
« on: August 10, 2014, 05:23:06 am »


               

Hi I could use some help    


 


    I was digging around in my old NWN hak download folder and found sc_bb_ultimate.hak which is a Rural tileset that has some city tiles added to it as well as hills and non walkable water that you can make water falls with. It loads far faster then Worms SF or DOA City Rural tilesets. I remember toying around with it years a go and liked what all I could do with it. The only problem is that when I add the Zwerkules Neverwinter Nights facelift haks the grass doesn't change. It still has the tall green standard grass. I would love for it to have Zwerkules Facelift grass. Is there a way I can change this so it will use his hak?


 


 


Thanks for your time


Tonden Ockay



               
               

               
            

Legacy_Zwerkules

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Help with changing grass to use override
« Reply #1 on: August 10, 2014, 09:54:17 am »


               

You have to edit the .set file of the sc_bb_ultimate.hak and look for


[GRASS]

Grass=1

...


[TERRAIN TYPES]

 


Replace the whole part with the [GRASS] part of ttr01.set from the facelift project, then put the changed set file back in the sc_bb_ultimate.hak or in your own top hak if you want the sc hak unchanged.


               
               

               
            

Legacy_Tonden_Ockay

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Help with changing grass to use override
« Reply #2 on: August 10, 2014, 03:05:45 pm »


               

Thanks for the help Zwerkules