Author Topic: Npc Conversation  (Read 594 times)

Legacy_Ed Venture

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Npc Conversation
« on: May 25, 2014, 04:07:14 am »


               

Hello all,


I set 2 npcs in a room behind a screen. I placed the convo file on one of them. I set a trigger at the entrance to start the conversaion. In the convo file, the first few nodes have the screen as Speaker Tag. I then later switch the Tags to the 2 npcs(After they notice the PC). The problem is the npc(with the file) walks face first into the screen and then starts the convo. I have tried removing the Norm and On Abort scripts. I also tried applying effects to the npc, Clearing All Actions, Putting the convo file on the Screen, ect. Is there a way to have the npc start the convo without him attempting to move to the PC?


 


Ed



               
               

               
            

Legacy_Proleric

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Npc Conversation
« Reply #1 on: May 26, 2014, 12:45:15 am »


               Run the conversation on an invisible object. You can still have the appropriate NPCs as speakers in the conversation.
               
               

               
            

Legacy_Ed Venture

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Npc Conversation
« Reply #2 on: May 26, 2014, 03:30:22 am »


               

Proleric,


Thanks ! When I first read your response, I thought, I already tried putting the convo on a placeable, and that didn't work. It did get me thinking. I opened the convo and found my problem. The Starting Conditionals were set for OBJECT_SELF, and the LocalInts had been placed on the NPC by tag. Removing the convo from the NPC and putting it on the placeable caused the placeable to look for Ints set on itself rather than the NPC. Changed the OB_SELF to NPC Tag, and now I have the fix. Thanks for the boost.


Ed