CPK87 wrote...
Hey there,
I posted this on the NWN2 forum, but thought it might be a good idea to put it here as well to hear from both communities.
I'll start by introducing myself; I am finishing grad school as a Level Designer - I've worked in various editors/engines including Skyrim Creation Kit, Unreal Editor 3, Gears of War Editor, UDK, and HL2 Source. I used to play NWN1 around 10 years ago (loved the PWs especially), so I am very familiar with the game. I did mess around in the Toolset a little as well, although I never got very deep into it. On the other hand, I've never played NWN2. I have done a fair amount of research on the two different Toolsets, and I seem to have gathered the following info on them (please feel free to correct me if I'm mistaken, or add anything else I ought to know about them to the list):
- NWN2 Toolset has most of what NWN1 had, plus a bit more
- NWN2 Toolset has a steeper learning curve than NWN1
- NWN2 looks better graphically
- NWN2 is poorly optimized (resource hog, laggy) - has this been improved?
- NWN1 has better animation sets
- NWN2 has poor camera controls, although it seems there are ways to improve them
- NWN1 seems to have a larger developer community
- NWN2 has more advanced AI
- NWN2 has a terrain editor, whereas NWN1 only has tile sets
For my final project, I would like to work in one of the NWN toolsets. I'm looking to create just a short (around 15-30 minute) level/quest and hope to do some of my own scripting/systems design to make it unique from the standard NWN campaigns. However, I consider myself pretty much a newbie in both (again, never even touched NWN2 and only scraped the surface of NWN1's Toolset).
Which Toolset, in your opinions, is best overall for designing a level? Scripting? Which one is more flexible for modifying existing systems such as items, stats, spells/feats/skills, characters/enemies, adding new mechanics, etc.? Are there any other facts about either editor that I ought to know before making a decision?
I realize that I'm asking this in the NWN1 forum, but please be objective in your responses, as I am more interested in the facts than personal preferences (although both are welcome '>). Thanks in advance!
Let see go over each point.
- NWN2 Toolset has most of what NWN1 had, plus a bit more
I think it actually reverse that, nwn2 toolset is waiting on functions still already included in NWN1 toolset
toolset includes scripting and includes mounting, cloaks. I talking out of the box not community functions like nwnx etc..
- NWN2 Toolset has a steeper learning curve than NWN1
I think people mix up steeper learning curve here with lousy interface / setup. I have both toolsets and found out how to work with everything in NWN2 toolset inside a week, but found placement and setup a pain in the butt as did many others. This include scripting boxes, item, monster, placable info boxes all lousy how they set it up. If you have two monitor setup this will help. NWN1 toolset has you locked to one screen in some of the properties which is a negative for nwn1.
- NWN2 looks better graphically
Yes and no. I found that the lighting and placables models and tinting add some nice flexiblity building options, but some of the monster models were just as horrible as some of the lousy monster models of nwn1 and I found some of nwn1 monster models actually better. This not talking community changes.
- NWN1 has better animation sets
I agree there and also nwn1 allows for more animation set to be made nwn2 has a granny system that really hurts custom content makers.
- NWN2 has poor camera controls, although it seems there are ways to improve them
I agree. if it added a first person view would of also been nice.
- NWN1 seems to have a larger developer community
I agree. Mainly because of nwn2 choice of custom content support or lack there of.
- NWN2 has more advanced AI
You have to go into more detail on this one, I pretty much can do the same things in both.
- NWN2 has a terrain editor, whereas NWN1 only has tile sets
Well yes and no. NWN2 uses a tileset base on inside areas and terrain editor for outdoor areas. I agree though this is a plus for nwn2 still with a note that with CC nwn1 can make most themes.
Finally one more thought like Pstemarie said most company use something similar to nwn2 terrain system etc.. and time is a factor too. For a hobby that is more fun I would go with nwn1 :happy:. Both toolsets are a lot better then others out there and learning on both will be helpful. Hope your final project goes great.
Modifié par ShadowM, 20 janvier 2014 - 05:35 .