I cannot duplicate this. The ambient lighting always remains Always Night.
My only suggestion is that there might be placeables in the area that are scripted to illuminate at certain times?
Or are you talking about the skybox changing when day comes? If so, a skybox will change based on DAY/NIGHT cycles if you're in the area.
The moment you exit and enter the area again, the skybox will default back to its NIGHT transition.
EDIT: Additionally, to circumvent this issue, you can copy the skybox you're using and rename it, adding it to your skyboxes.2da file. For each DAWN, DAY, DUSK and NIGHT entry, use the same NIGHT skybox name you renamed it to.
FP!
Modifié par Fester Pot, 09 janvier 2014 - 09:57 .