Author Topic: Portraits  (Read 799 times)

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
Portraits
« on: October 22, 2013, 04:58:57 pm »


               What happens if I edit the Portrait 2da, but a player lacks the portrait referenced? Do they just see the generic portrait if the TGAs are missing?
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Portraits
« Reply #1 on: October 22, 2013, 07:42:33 pm »


               sounds like we need a test. I suspect that they we will see a blank white portrait.

my thoughts on the portraits.2da is that it is for builders that want to specify portraits for critters in the toolset, and that otherwise portraits should be an optional thing that players load into their portraits folder as needed.

Are you thinking the same but intending to dump your portraits HAK and just put the portraits in the portraits folder?
               
               

               
            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
Portraits
« Reply #2 on: October 22, 2013, 09:57:52 pm »


               I was considering adding portraits to my already pretty heavy haks, but hoped I could instead just add the new 2da lines and leave the actual portraits as options.
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Portraits
« Reply #3 on: October 22, 2013, 10:03:14 pm »


               well are these for players or for monsters/placeables? Thats the question.

If its just for players release them as options for the portraits folder.

If builders need this, but you want to make it optional for players, thats a very interesting idea. And I'll need to test to see what happens when a portrait is not available that is in the portraits.2da
               
               

               
            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
Portraits
« Reply #4 on: October 23, 2013, 04:30:24 am »


               The whole idea stems from a PC Customizer I have in use on my PW. It allows a PC to reset their portraits, but does so using portraits listed in the 2da entries only. So I've been toying with two distinct ideas.

1) Rescript the portrait selector so that only portraits that would be allowed at creation (if properly resref'd) would be available. I.e., a female gnome would only scroll/sort through portraits set as po_gn_f_###, instead of having to click thru all the elves, monsters, placeables, etc... just to find a new portrait for their female gnome.

2) I've been gathering alot of nice portraits from NWN Vault and renaming them so they don't overwrite Bioware and CEP stuff (should likely check Project Q while at it) and they now follow the "proper" Bioware naming formats. Since portraits quickly escalate into huge files, I was hoping I could make them "optional" to players, but still include them in the Portrait 2da so they'll sort nicely and possibly be available for NPCs as well.

Now that I'm thinking on it, could I also make new 2da files by race that would be checked instead?
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Portraits
« Reply #5 on: October 23, 2013, 01:17:26 pm »


               you can make custom 2da files which would allow you to sidestep the question of whether missing portraits would cause trouble for the portraits.2da.