As I understand it, you can script it to force the PC to start a conversation with themself, but is it possible, during a conversation, to make the PC speak as though they're an NPC? I ask because I've began developing a story driven module in which the player must be a character named Atrix, who has his own personality and backstory. I would like to have it, if possible, like this:
NPC: Hello there!
PC: [CONTINUE]
NPC (But it's actually the PC): Hello.
Does that make sense? Is it possible?