What Lightfoot said. Sure, you can gain a substantial benefit to mod performance if you streamline your ai, but you need to understand what you're doing first. We've cut out a LOT of the silent shouts from our mod, but removing scripts altogether, not so much. The performance gain comes not from having blank script slots, which only saves you a few bytes of module size, but from reducing unnecessary and unweildy silent shouts. If you just cut onconversation entirely, you'll do so serious damage to your ai. Sure, creatures will still fire onperception, ondamaged, etc, but they will lose other functionality.
Bottom line: if you don't want to take the time to piece together the ai scripts, your only other option is to experiment - take out the onconv event and see if there are any hits to performance in combat you don't like.
FWIW, unless you're experiencing heavy combat lag already, this is a consummate waste of your time.
'> Check my delagging tutorial in the lexicon for simpler things you can do. It's at
Link, under
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Funky
Modifié par FunkySwerve, 14 septembre 2013 - 01:04 .