<getting dizzy...>
The primary thing to remember with a custom tlk is that the game needs to add 16777216 to the custom tlk line number. So line 1 in your custom tlk is referred to in the game as 16777217. Line 2 is 16777218, etc.
Edit: From the
Omnibus (be sure to get the
update to DocFetcher!):
Primogenitor wrote...
When you reference a tlk line in a 2da file (or via scripting I assume), if its 16777216 or more, then its knows its a custom tlk. If its less that that then its in the dialog.tlk. So your line 3000 is 3000 if you want the dialog.tlk version or 3000 + 1677216 = 1680216 if you want the custom tlk version. See nwn.bioware.com/developers for the full tlk specs.
So replace the reference string numbers with the gazillion-ized custom tlk numbers and you should be alright.
<...when he tries to count that far>
Modifié par Rolo Kipp, 20 juin 2013 - 04:04 .