I did say I hadn't explored it, just read the title. Cest la vie, can't win them all. BTW you do know how to chain modules together, don't you. When you finish a module and are about to release it you create a place-holder module (giving it the name of the next one in the series) and include it with the module you are about to release. In the module you create a script that is run when the end condition of the module is reached. The last statement of the script must be a call to the built-in function
void StartNewModule(string sModuleName);
This ends the current module and starts the new one while transferring all the details of the PC to the new mod. See the Lexicon for more details. Then when you release the next module people can play from the start of the first module to the end of the new one. You can do this all the way through from 1 to however many modules you plan to release. Bioware did this with the small model "Witches Wake", but never got around to providing the next full module.
TR
Modifié par Tarot Redhand, 27 mars 2013 - 11:34 .