rogueknight333 wrote...
However, for most purposes BAB is all you need to know (most everything else can be easily adjusted), and you have a list of that right here. One other point, just in cast this was not clear: this info is about creatures who have taken levels in a racial class which is not necessarily the same as being a member of that race (a separate thing). While it would be logical to have one go with the other, it is not required (e.g., just because a creature is classified as a dragon, there is no need to give it levels in the "Dragon" class if you do not wish to).
Technically speaking (and I know you said "most" purposes), you could wind up with a save higher than you want if you use racial classes. If you want a level 20 Outsider with 10 reflex, for example...he'd have 12 by default. You'd have to apply a penalty to get the effect you want.
But yes, the PCs have no way of knowing whether that dragon is a level 20 dragon or a level 20 fighter...and because you can tweak the stats, it will never matter.
Jackrabbit_Slim wrote...
Thanks again rogueknight. That was very helpful. I downloaded a 2da viewer as well as found these charts:
Ew, NWN2.
http://nwn.wikia.com...se_attack_bonus
Use that. Mainly because according to the NWN2 chart BAB is handled very differently in epic levels compared to NWN.
Jackrabbit_Slim wrote...
And yes thank you for the racial class clarification. This is the info I was after, racial class stats. I had been making my monsters from the base fighter, wizard etc. Just wanted more info on the stats of making them with the racial classes.
Personally, I'd suggest you keep doing base fighter/wizard/etc. Keeps it simpler and I've never found a benefit of using racial classes.
Modifié par MagicalMaster, 06 mars 2013 - 11:18 .