Author Topic: How to make a placeable impassable?  (Read 720 times)

Legacy_Androrc

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How to make a placeable impassable?
« on: February 15, 2013, 06:40:22 pm »


               Hello,

I distinctly remember being able to make placeables impassable in the past... how would I go about doing that? I thought that setting them to "Static" would do the trick, but apparently, it doesn't. The placeables in question are these ones: http://nwvault.ign.c....Detail&id=7774

On a further note, is it possible to rescale placeables? If so, how?

EDIT: I found out what the problem was: I forgot to copy the .pwk files over to my .hak file; the placeables are now properly impassable. Nevertheless, my second question persists: is it possible to rescale placeables?
               
               

               


                     Modifié par Androrc, 15 février 2013 - 06:45 .
                     
                  


            

Legacy_henesua

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How to make a placeable impassable?
« Reply #1 on: February 15, 2013, 07:44:24 pm »


               This is primarily a custom content question with regards to scaling and how the placeable affects the wok mesh.

So yes, you need the PWK to make a placeable impassable. Good to see that you caught that.

For rescaling however you need to edit the art asset (the MDL file) itself. As far as I am aware there is no way to dynamically scale a mesh in NWN 1. We can trick this with tail models for characters, which is a nice trick for scaling creatures, but placeables do not have this option as far as I am aware.
               
               

               
            

Legacy_Rolo Kipp

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How to make a placeable impassable?
« Reply #2 on: February 15, 2013, 08:16:52 pm »


               <stretching his mouth...>

To have scaled placeables, you really only have one option, SFAIK: Put a scale value in the trimesh modifier of the model in question.

As an example: I'm working on an enhanced version of Lord Sullivan's Low-poly trees. One of the enhancements I will make is to scale the default state to .33 (1/3rd) size for saplings. The off state will be 1.0 scale and the on state will be 2.0 (double sized).

OTR showed the way on this, and it works, but you are limited to whatever scales the modeler builds in.

<...to make those big words come right out>
               
               

               


                     Modifié par Rolo Kipp, 15 février 2013 - 08:17 .