Author Topic: Random Sound Objects not playing randomly.  (Read 564 times)

Legacy_The Munchkin Lord

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Random Sound Objects not playing randomly.
« on: February 14, 2013, 08:25:56 am »


               None of the random Sound Objects I've placed in the Toolset are playing randomly, but instead are playing sequentially... They DO play randomly in the Toolset environment, but then play sequentially in-game. The lists (Lists of Sounds to Play) contain anywhere from 5 to 100+ sounds, contain a mixed bag of AL/AS from multiple categories, and have the following options set:

Plays everywhere in area
Active
Play at all times
Repeating
Random

I've tried varied list sizes/types and varied option settings on all the other stuff (Volume, Interval/Variation, Volume/Pitch Variation), tried setting them to Sequential to see if it was backwards in the Toolset, and even gone so far as to place them not-Active in the Toolset and have an Area's OnEnter turn them on at staggered intervals from custom Functions fired by DelayCommand calls... and they still play sequentially.

What the heck is going on here?

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Legacy_The Munchkin Lord

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Random Sound Objects not playing randomly.
« Reply #1 on: February 21, 2013, 12:25:20 am »


               So, hmm... It's been a week with no resolution. Am I the only one who has ever experienced or tested this? I can't find anything on this forum or on the web regarding the issue. I've now gone back through several other older Modules and Areas and the exact same thing is happening with ALL of them on 2 different machines / installations... One installation was done with the 3 original separate disc sets (NWN + SoU + HotU) and one is a Diamond Edition.
Can anyone else at least confirm the issue or had this happen to them on an individual basis?

If you are interested in testing it, just create a new Module with a blank Area and put in one "continuous, repeating, random" Sound Object with maybe 3-5 sounds that plays Area-wide (refer to settings in the original post above). Note the order of the sounds in the list and load the Module up a few times, then note whether or not the sounds play in the same (list) order every time or not.
               
               

               
            

Legacy_ehye_khandee

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Random Sound Objects not playing randomly.
« Reply #2 on: February 22, 2013, 02:57:00 pm »


               It is possible that the sounds are playing and you are not hearing them.

Try this, adjust the radius of your sound objects out to about 40 meters.

IIRC the engine judges your distance from a sound (and hence if it should play the sound for you or not) by the camera distance rather than the distance between  PC and sound object.

I can vouch for sounds working fine in my own module (66.232.100.90 cep2.1 or better to play there if you'd like to hear for yourself).

Be well. Game on.
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Legacy_The Munchkin Lord

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Random Sound Objects not playing randomly.
« Reply #3 on: March 04, 2013, 09:52:37 am »


               

ehye_khandee wrote...

It is possible that the sounds are playing and you are not hearing them.

Try this, adjust the radius of your sound objects out to about 40 meters.


The sounds are set to area-wide... but I did also try making them positional as you suggest and setting to a huge area with the same disappointing results.

They are playing, just not Randomly, like they are (theoretically) supposed to play according to the Sound Object properties. I can distinctly hear 4 discrete sounds from 4 placed Objects playing simultaneously, but each sound in each list is playing in Sequential order... As of yet, no one has duplicated or tested this scenario, I guess. The same thing happens whether it's 1, 2, 3... ad infinitum... discrete Sound Objects, every time.

Well, I guess there's always the bloated Random/Switch option, bleh. What a pain. Oh well, thanks for at least responding.