Author Topic: Problem with cep add_skies  (Read 664 times)

Legacy_Aikidoka23

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Problem with cep add_skies
« on: January 07, 2013, 09:32:39 am »


               Hi folks,

New builder here, who has taken on a ridiculous project (http://nwvault.ign.c....Detail&id=6376)

Things are going quite well, and I've managed, I think, to successfully drop Outpost into Mannast's base module. Other than re-doing the factions and horses, I am soon going to go through the module area by area to drop in CNR resources, HTF stuff, dynammic lairs (if I can work that one out) and the like. While I am at it I want to add skies (they were present in the pretty pictures of the original module).

However I cannot get the skies to appear on my machine. I've got nwn diamond from GOG,  all the cep haks in the right order. But in modules I create, or in areas with the skies implemented like Chaos_Theocrat's latest islanf prefab, no skies ?!?! Que Passa?

Could it be a directX problem? Any ideas most welcome.

Thanks,

SenseiSeb aka Nalnorn aka TheFrenchman

PS: I will be soonish opening this project up to anyone interested, I intend the whole thing as open source, however I want to get it at least basically workable first. More on that in Le Futur. '<img'>
               
               

               
            

Legacy_Tyndrel

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Problem with cep add_skies
« Reply #1 on: January 08, 2013, 07:42:11 am »


               CEP includes menu entries for "The Community Skybox Pack" , however, this needs to be added seperately.

Hope this helps.
               
               

               
            

Legacy_Aikidoka23

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Problem with cep add_skies
« Reply #2 on: January 08, 2013, 11:44:59 am »


               Thanks Tyndrel - I believe that will resolve it '<img'>