Author Topic: extracting dialogue text from a module  (Read 529 times)

Legacy_KooKoo88

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extracting dialogue text from a module
« on: November 02, 2012, 05:25:14 pm »


               Does anyone know if it's possible to extract all of the dialogue text from a module?  And how, if it is possible?
               
               

               
            

Legacy_Lightfoot8

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extracting dialogue text from a module
« Reply #1 on: November 02, 2012, 06:13:28 pm »


               Leto ca do it. 


Funky's code >> http://social.biowar...8671187#8671196
               
               

               
            

Legacy_KooKoo88

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extracting dialogue text from a module
« Reply #2 on: November 02, 2012, 11:16:03 pm »


               Thank you Lightfoot.  I'll give that a shot when I'm feeling brave. '<img'>
               
               

               
            

Legacy_Lovelamb

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extracting dialogue text from a module
« Reply #3 on: November 03, 2012, 04:52:07 pm »


               I can't believe it, I was looking for the same thing these days.

I haven't had the time to try what  Lightfoot said, but I tried this http://nwvault.ign.c...r.Detail&id=393   (NwnMultiLang 1.1). It exported all the text from dialogs, journal, item descriptions etc into one txt file, and I think you can choose which files not to export. I can't guarantee for it, though, it just looks like it works (when I run it on Windows XP). Oh, and you lose the tree structure, you can just see all the strings.
               
               

               


                     Modifié par Lovelamb, 03 novembre 2012 - 04:56 .