Omega27 wrote...
Thanks Zork thats what i was kinda getting at. Im sorry i should have gave a example first.
Like a have a Ghost classed (Undead) i do believe thats how it's set up. It dose not use regular spells, he uses the monster spell sets. I had wanted to increase the amount of damage his spells do.
You can set the caster level of each spell at Special Abilities tab in NPC properties.
If its spell you can set it from 1 to 15, toolset however doesnt allow more than that. Also some special abilities like dragon breaths are missing this choice and you can set only number of uses. These abilities are using in 99% total character level for determining DC/dmg. The only way how to increase that is by adjusting the special ability spellscript or by increasing character level of the NPC (which increase more things).
Also to get around the toolset caster level maximum, you can use my project, the community patch. There is a possibility to override this value which allows to set it beyond this maximum. With this patch, there is a variable you can set on NPC and override his caster level. You can also override DC of the regular spells or even add metamagic so you can make all spells cast by your NPC to be empowered or maximized which has big impact on damage.
Yet I must say its not perfect solution, this works only on regular spells, it has no impact on special abilities like the already mentioned dragon breath. Also, this feature is global and applies to all the spells under special abilities. Its not possible to make this just for one spell without custom script again.