From just now testing it with one of my test PC's: Elf (Ranger 13/ wizard 2)
HipMaestro wrote...
However, I am unable to locate exactly where all the attributes are located. So far I have found that the STR, DEX & CON abilities are set in the polymorph.2da (IIRC the AC bonus is there too).
Yep sounds good. The other 3 stats remain the same as they where before polymorph.
Some linkage to the shapechanger race is indexed in the racialtypes.2da, though nothing all that significant in defining the stats (seemingly!) are there.
Not that I can see. The only effect I can really see from the racial type is the type of equpiment that they use ie. Creature vs non Creature equipment. .
I've found that the race is one of 3/4 AB group & uses 8 HD. However, I have found nothing to indicate what level they are when spawned or how many HPs.
They are not spawned they are polymorphed. Meaning they are the same level as they where before the polymorph. There AB is there unequiped AB. This of cource will be adjusted by there new Strength modifer not there old one. There HP are the same as they where before, The only differance is that they have a different Con therefore they will gain/lose 1 HP per level dependent on there new con adjustment vs. there old con adjustment. Oh they also get some temp HP per the polymorph "HPBONUS"
AC will be AC of the skinn + there natural AC.
Actually, with either one of those two attributes quantified, I could extrapolate the other. But if there are any other characteristic feats or other factors not contained in the skin, I would like to know how/where that is determined, as well.
There where none that I seen.
Now, I thought perhaps the polymorph versions were in some way based on the palette versions, but they are too different, though the polymorph versions use the same DR in the creature skin. AC & HPs is w-a-a-a-y off with the testing I've done trying to extrapolate creature HPs by determining total damage to kill (a tedious, non-conclusive method to quantify this '> ).
Again as far as I can tell it is the same creature as before the polymorph: Same classes/ levels/ect.. Just with a new Dex/Con/Str/Natural AC. A new class that decides the type of weapons used. And of cource possiable Skin's/ Natural weapons added.
So I am lost now. I have a tough time hunting through scripts so it may well be defined in script form somewhere. The OnSpawn and OnUserDefined references set into the bandit creatures on the palette led to to a dead end.
In the base systen at least, I see nothing defined in the scripts.
Modifié par Lightfoot8, 22 avril 2012 - 08:18 .