Author Topic: I installed a Hack Pack and some of the placeables went missing.... any help?  (Read 506 times)

Legacy_The Overfiend

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                I installed two tileset hack packs and some of the placeables dissapeared. How do I get these back?

Specifically I want to know where the Barrows Pillars went.

Thanks for any help offered. Any help at all! '-_-'
               
               

               
            

Legacy_wyldhunt1

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               Yep. Hacks'll do that.
Reason is that the files in the hak on top overwrite any files of the same name in haks underneath it.
What you'd need to do is open both haks and export their contents in to two folders. Look for any 2da files with the same name. Open them up and combine the two similarly named 2da files in to a single file. Once you have all of the 2da's combined, pack all of your new 2da's in to a new hak and place it at the top of the haks in the mod.

Then they'll work fine.

Of course, there's a few little tricks like knowing when line numbers are important. You may need to update line number references from one 2da to another. Don't remember if that happens in tileset related 2das...
               
               

               


                     Modifié par wyldhunt1, 25 octobre 2011 - 01:08 .
                     
                  


            

Legacy_The Overfiend

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               I'm sorry but I'm a bit of a newbie when it comes to editing hak packs. I've managed to export the 2da file but I can't open it. 

Also considering these are Bioware placeables what conflicts do I need to look for?

Thank you.
               
               

               


                     Modifié par The Overfiend, 25 octobre 2011 - 08:53 .
                     
                  


            

Legacy_Fester Pot

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               Opening up a .2da file requires a simple text editor, which Windows does support.

Start - All Programs - Accessories - Notepad.

By loading up the file in this text editor, you'll be able to see and review the required 2da files.

Conflicts with placeables are generally found when a numbered line in one 2da file has been replaced by another from a second 2da file. As we're dealing with placeables which come from Bioware, one of the placeable haks you're using - or a hak in general that has a placeables.2da in it - is most likely old and not updated to 1.69.

The Barrow Pillars, from the stock 1.69 placeables.2da file can be found on line number 814 to 817. The second placeables.2da that is causing the conflict will most likely have something else at this number, which is making the barrow pillars become something else.

Padding a 2da file should be done by using the stock 1.69 placeables.2da file, so you know you're working with the most recent 2da update. This is the file you'll want to add new placeables to each time you download a new hak and it has a placeables.2da inside.

It's best you make your own hak anyhow when you start merging content together as it will be a requirement for much of the haks that add new content, such as placeables, armor, sound, item appearances, etc.

Anyhow, any new additions need to be added at the end of the placeables.2da file and numbered accordingly.

So, if this new hak you added has a placeables.2da file, you open it and find the content you want to add, searching the placeables.2da lines for those placeables. Highlight the entire line and copy it to the placeables.2da you'll be using in your own hak. Append this copied line to the bottom of the new placeables.2da file. Renumber.

So if I was going to add 50 new tree placeables, I'd open up the tree placeables.2da, find all the entries for the 50 trees and copy these lines to my own placeables.2da. Using this as a reference, the last entry for a 1.69 placeables.2da file is:

846        GygaxStatue                 5734     PLC_S10             ****         ****           ****           ****           17             1            0         ****      dlag__ref01  1


So those 50 placeable tree entries would start at line 857 for one tree, 858 for the second tree, all the way up to 896 for all 50 trees.

FP!