Author Topic: Area Transition Not Appearing  (Read 626 times)

Legacy_Androrc

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Area Transition Not Appearing
« on: September 04, 2011, 09:31:42 pm »


               I tried making an area transition at the north of an area, such area transition being 24-tile long. It doesn't appear ingame; any idea why? Perhaps area transitions cannot be longer than one tile?
               
               

               
            

Legacy_Failed.Bard

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Area Transition Not Appearing
« Reply #1 on: September 04, 2011, 09:43:58 pm »


               I've had issues with long transitions in my mod as well.  I think it has to do with the irregularities in ground height, meaning it will only show in areas sitting at the proper Z-height.  There's a way to adjust the vertical height (tallness, sort of) of the transition within their properties in the toolset, and doing that may help.
               
               

               
            

Legacy_Androrc

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Area Transition Not Appearing
« Reply #2 on: September 04, 2011, 10:02:39 pm »


               I don't know. All the 24 tiles of the area's northern border are pure grass, there aren't even any of those random rocks that are randomly put in rural grass tiles, I've made all those tiles into the simplest grass.
               
               

               
            

Legacy_Tolkiens Padawan

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Area Transition Not Appearing
« Reply #3 on: September 07, 2011, 02:07:15 pm »


               As I remember it, Bioware stated that they don't recommend using areas larger than 16x16 at all. I know, it is possible, I do it myself all the time, but maybe that means we don't have to be surprised when things larger than 16 tiles are not working. Perhaps you would like to try to resize the transition to 15-16 tiles and see if it works this way. If it does, but you want to keep the area-transition on all 24 tiles you should think about using two 12-tiles-sized transitions. I don't know where your transition leads, but if it is not very far away it might be even more realistic that, if you leave the area in the northeast you end up in the southeast of the area to the north, same for the western part, than it would be to end up at the same Waypoint from whereever you leave the area. Personally I don't like those large blue triggers at all, so I'm working with self-made triggers, that is invisible triggers that trigger the jumping, and other triggers, triggered before, creating a visual effect, telling the Player Character that a transition is near.
Just some ideas.
               
               

               


                     Modifié par Tolkiens Padawan, 07 septembre 2011 - 01:07 .
                     
                  


            

Legacy_Builder_Anthony

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Area Transition Not Appearing
« Reply #4 on: September 09, 2011, 05:33:36 am »


               hit the advanced properties of the area transaction and raise the height
               
               

               
            

Legacy_Androrc

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Area Transition Not Appearing
« Reply #5 on: September 09, 2011, 09:41:04 am »


               

Tolkiens Padawan wrote...

As I remember it, Bioware stated that they don't recommend using areas larger than 16x16 at all. I know, it is possible, I do it myself all the time, but maybe that means we don't have to be surprised when things larger than 16 tiles are not working. Perhaps you would like to try to resize the transition to 15-16 tiles and see if it works this way. If it does, but you want to keep the area-transition on all 24 tiles you should think about using two 12-tiles-sized transitions. I don't know where your transition leads, but if it is not very far away it might be even more realistic that, if you leave the area in the northeast you end up in the southeast of the area to the north, same for the western part, than it would be to end up at the same Waypoint from whereever you leave the area. Personally I don't like those large blue triggers at all, so I'm working with self-made triggers, that is invisible triggers that trigger the jumping, and other triggers, triggered before, creating a visual effect, telling the Player Character that a transition is near.
Just some ideas.


It leads from the end of town to an overland map. I tried making it much smaller, but that didn't work, unfortunately.

Builder_Anthony wrote...

hit the advanced properties of the area transaction and raise the height


Thanks, I'll try that.
               
               

               
            

Legacy_Tolkiens Padawan

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Area Transition Not Appearing
« Reply #6 on: September 09, 2011, 12:58:36 pm »


               

Androrc wrote...

It leads from the end of town to an overland map. I tried making it much smaller, but that didn't work, unfortunately.

I see. Than it wouldn't be too elegant to split it into two. However, I just tried making a 24-transition to see if it works for me and the good news is: It is visible. So the length alone shouldn't be the problem, neither should the height be (0.00 as I tried it).
Did you move close to where the area-transition should be? It's not visible from a distance.
Are you sure you used a NewAreaTransition and not a NewGeneral (as they look the same in the toolset when placed)?

If nothing works, would you like to export the area and send it to me? Maybe that helps solving the problem.
               
               

               


                     Modifié par Tolkiens Padawan, 09 septembre 2011 - 12:09 .
                     
                  


            

Legacy_ehye_khandee

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Area Transition Not Appearing
« Reply #7 on: September 09, 2011, 01:13:06 pm »


               It almost certainly has to do with z axis issues on the trigger... try making it on a cobblestone mapped area, then copy/paste it to your grassy one... make sure the trigger actually lays on the ground (rather than on some of the grass that sticks up)?

Good luck.
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                     Modifié par ehye_khandee, 09 septembre 2011 - 12:13 .
                     
                  


            

Legacy_BCH

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Area Transition Not Appearing
« Reply #8 on: September 11, 2011, 06:27:52 am »


               I had this sort of problem a lot in my module, because I made a lot of areas that were entirely surrounded by very long area transitions, allowing players to walk back and forth from area to area "anywhere" they wanted to.  

But in some conditions, in some tilesets, the area transitions would not show up in-game.  In some cases, the transition would only show up if the PC was standing in the right spot when they mouse over it, in other cases, not at all.

In some cases, this was fixable by raising the transition height, but not in others.

In many cases, this was fixable by making sure the transition was not overlapped by something like a tileset tree or rock, but not always.

I've managed to sort out all the problems (so far) by using those two solutions plus a third one: I never make a transition longer than 35 meters or so (3.5 tiles long).  The problem really started to disappear when I stopped making transitions longer than 40 meters for some reason.

And all of my areas are 20x20 tiles or 21x21.

(Still haven't found a way to make waypoint-walking NPCs cross areas without sometimes heading for the corners, but at least everything else is working now.)