Author Topic: problem starting conversations  (Read 522 times)

Legacy_moonrunrs

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problem starting conversations
« on: August 31, 2011, 07:55:10 pm »


               Hello,

I'm having a problem. I've written the conversations into the conversation editor, but when I play the mod my NPCs wont' start talking when the PC approaches them and I use the "Talk to" function.  The NPCs just stand there. 

Can someone please help me?  I'm stumped. 

Thanks in advance. 
               
               

               
            

Legacy_Failed.Bard

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problem starting conversations
« Reply #1 on: August 31, 2011, 08:01:41 pm »


               The simple questions first.

 Is the NPC using the default scripts, and, is the conversation set properly on the NPC in question?
               
               

               
            

Legacy_moonrunrs

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problem starting conversations
« Reply #2 on: August 31, 2011, 08:09:46 pm »


               Thanks for the fast reply.

Yes, everything default re: the NPCs. I believe the conversation/s is/are set properly as well. I wrote all conversations per the instructions in the toolset manual.

My mod is VERY simple. It's just a bunch of NPCs in an area standing next to each other and I want the PC to experience the conversations.  I don't think there should be anything getting in the way, per se.
               
               

               
            

Legacy_Failed.Bard

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problem starting conversations
« Reply #3 on: August 31, 2011, 09:13:25 pm »


               In the toolset, when you right click the NPC on the map and select properties.  The "Basic" tab will open up, with information such as name, tag, race, and appearance on it.  At the bottom, there will be a clickable box for conversation.
 Check if the proper conversation is listed there.
               
               

               
            

Legacy_moonrunrs

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problem starting conversations
« Reply #4 on: September 01, 2011, 12:34:47 am »


               THANKS!!!  That was the problem, it works now.  

Wow, I was trying for to figure that out for forever.