Actually, I have to agree on a minor level with the troll because I mad a couple games inUnity3D (Now Unity) before I used the NWN toolset. For the time that NWN came out however there was nothing of equal usability, nor depth. So while in many respects NWN is frustrating to deal with, its benefits far outweigh the negatives. That I am making a game using NWN rather than doing so with Unity right now says something in its favor however. The NWN community is amazing. I got tired of making all of my own art assets, didn't want to buy them, and so NWN was the natural choice for a hobby project.
Try making an RPG from scratch in another modder's engine, that doesn't look like the original. Good luck with that. And could I make an RPG by myself in Unity? Maybe after a few years of dedicated weekends I'd have a demo worth playing. But in NWN it is possible to pull off a PW by myself in one year. I'm working on a single player mod, and estimate that I'll have it done in less than half a year of work. Its hard to beat that.
I will definitely be going back to Unity because its art asset pipeline is the best out there, and you can sell your projects, (I'd love to take some of you with me to work on a commercial project) BUT it took me three years working with it and modellign on my own to learn how to make games. By comparison I was able to rework an entire PW single handedly six months after I picked up NWN for the first time.
Something to think about. NWN may suck compared to what is available now, but even now it is an awesome tool for a hobbyist to use. And much of the content produced by this community is commercial grade stuff. The percentage of the Unity community that came up through the ranks like that is smaller. Many lost interest after a few years. In the NWN community on the other hand you have similar ambitions that resulted in persistant worlds.
Modifié par henesua, 05 juin 2011 - 09:55 .