I'm making a new module that will incorporate different Defender factions for different cities.
I have a gate within a city where, if it's bashed, all of that city's Defender faction should become hostile to the PC. Merely making the gate's faction the same as the city defender faction, however, does not result in NPCs with that faction becoming hostile to the PC if the gate is attacked or destroyed.
What else needs to happen that I'm not doing?
Modifié par Badwater, 07 mai 2011 - 05:48 .