TSMDude wrote...
Was this ever released as a downloadable hak? And if so, where? And if not, who do I send evil cookies of charmed persuasion to make it so?
It's still a work in progress, and for the time being it's a custom hak for Sanctum 3 (which is in development and hasn't been released yet). It's limited to and focused on the features required for my current building, and it would need more work to become a proper hak for general use. The tiles and groups implemented, for example, were chosen based on the requirements of the specific scenes and areas in the design document for Sanctum 3.
The "Sanctum Flying Skyscape" tileset will definitely become available when Sanctum 3 is released, but for various reasons that project is taking me a lot longer than I'd hoped. Anything earlier would be up to Este, if she decided she wanted to finish and release it as a separate hak. I have been thinking of trying to release a "demo" version of the module in the next few months, just to get something out there; if I do and that's feasible, the current version of the tileset would have to be part of that.
My main point in posting, though, was to make folks aware of the results of our (in my opinion, very successful) experiment with using invisible walkmeshes, especially for flying. I thought that information would be useful to the CC community, since the discussion seemed to be going in the direction of "I don't think that's ever been done, but..." We also didn't think it was an idea that had been explored very much, aside from NinjaWeaselMan's "Space Tileset" (which I had used in Sanctum 2 and which inspired this effort). I also wanted to call attention to the great work Este did in proving that this kind of thing could be done, which I really think she deserves kudos for.
_six wrote...
Name the tileset you want it in and give me a few days to lazy around in, and I'll happily put a hak together for you to achieve this.
(What? I'm bored is all.)
Hey, Six -- if you're ever bored and looking for something to do, please feel free to let me know. [smilie]../../../images/forum/emoticons/grin.png[/smilie] The scope of Sanctum 3 is pretty ambitious, and I've been trying to put together a team to help develop it.
Modifié par AndarianTD, 20 avril 2011 - 06:52 .