Currently working on scripting one from scratch. So far :
· Added remaining Item Creation feats and Craft related skills.
· Craft Poison is fully functional, but being rerouted from a menu feat to an item widget.
· Added templates for all the crafting "widgets" and "benches".
· Rewritten x0_skill_ctrap.dlg to be a menu of instructions on how to use the system as opposed to actually doing
The system is pretty simple in concept - albeit I've only been working on it since about 3 AM. Basically you have several tool kits (crafting "widgets") that you use to craft items from base materials at a placeable crafting "bench". The benches are in effect a "bin" in which you place the base materials for the "recipe".
The widget opens a conversation with the bench. The conversation nodes are populated according to the widget you used, whatever base materials you have placed into the bench, and - if you're a spellcaster - whatever spells you have memorized.
You craft an item by selecting the appropriate node from the conversation. The base materials are consumed along with the required spells (if any), the XP cost (1/25 of the item cost), and the remaining material cost (calculated by deducting the cost of the base material items - equal to one half the item's base market value).
When the new item is created, the item properties are dynamically added and the item is given a unique tag and name.
Modifié par Pstemarie, 21 avril 2011 - 11:36 .