Thanks for the replay, Shadow. That is indeed the trick. I have no idea how to distinguish between a melee attack and a ranged attack.
I will most likely have to come up with another quality that is special to reach weapons. Perhaps they increase initiative while equipped, but then that is clunky as it would improve initiative for actions that do not involve the weapon. I wonder if there is a way to enable a reach weapon to actually hit someone at a greater distance.
Is there a way to increase the distance required for engaging in melee?
Or perhaps a property that allows "use" to activate a script that simulates setting a spear in anticipation of attack. Dunno how I'd simulate that, or what looping animation would work.... but its a thought. Spears and polearms get short shrift in NWN, and I'm just looking for ways to better simulate their use in combat.
Modifié par henesua, 04 mars 2011 - 04:06 .