keyofrassilon wrote...
I answered my own question on this and its no its not all the files... so they are buried somewhere god knows where... I tried packing these up as is after renaming them and the toolset shows no textures... no models and no palette selections so references to them must be elsewhere... And until I can find a decent tutorial on this its a no go... Hopefully someone will be able to direct me in the right direction... Or if theres better tools than what I am using...
As others have mentioned, posting in the custom content forum would help.
However, simple answer is that you missed the internal references to the textures used in each individual tile mdl.
each tno01_*.mdl has internal references to the different textures used for each part of the mdl. You have to change those. Which means you will likely have to decompress the tiles to an ascii version, THEN use something to rename the entries in each and every single tile mdl.
I use a utility called
Search and Replace from Funduc software company. I believe they have a trial version available on that site. With it you can create a sort of macro that will read in every single .mdl file (if properly in ascii format) and then do a search/replace on every instance of whatever you specify. It works pretty well.
You then need to have the replacement texture names handy, and know which you want to use to replace what textures etc... it's a bit time consuming, but it IS fairly easy provided you pay attention as you go along.
Good luck.